Method for Providing Play Therapy Utilizing An Interactive Role Playing Game

ABSTRACT

A method for providing play therapy utilizing an interactive role playing game that involves relationships and interaction. The method utilizes a game requiring fashion jewelry with figures to communicate visually and indicate which role(s) are available for play as the roles vary by figure as to levels of play and to be a participant and initiate play one must consent. The game relies on communication, negotiation and agreement along with Choice, Chance and Opportunity to determine potential role(s) that are multiple and diverse and are assigned to the game apparatus by the participants. The apparatus consists of communication by the numbers, spinning wheel, coins and others that will determine the specific role by chance. Transformation occurs both physically and mentally among participants.

CROSS REFERENCE TO RELATED APPLICATIONS

This application claims priority from and is a continuation of U.S.patent application Ser. No. 13/177,777, entitled “Interactive RolePlaying Game”, filed on Jul. 7, 2011, which claims priority from and isa continuation of U.S. patent application Ser. No. 12/169,582, entitled“Interactive Role Playing Game”, filed on Jul. 8, 2008, which claimspriority from U.S. Provisional Patent Application Ser. No. 60/948,733,entitled “Interactive Role Playing Game”, filed on Jul. 10, 2008, all ofwhich are incorporated by reference in their entirety for all purposesas if fully set forth herein.

This application is related to U.S. Provisional Patent Application Ser.No. 60/806,912, entitled “Interactive Role Playing Game”, filed on Jul.10, 2007.

FEDERALLY SPONSORED RESEARCH

Not Applicable

SEQUENCE LISTING OR PROGRAM

Not Applicable

TECHNICAL FIELD OF THE INVENTION

The present invention relates generally to methods for providing playtherapy. More specifically, the present invention relates to method forproviding play therapy, as medical device by description and use,utilizing an interactive role playing game that requires theparticipants to communicate in multiple and different physical andmental ways.

BACKGROUND OF THE INVENTION

Role playing games are well known in the prior art with feature goalsand similarities. The present invention differentiates itself from theprior art through its use of multiple and varied components and choicespertaining to specific interactions that include physical, mental, andemotional options. In the present invention there are no losers. Thegame allows participants to choose in many aspects of the playing in oneway or another includes physical contact among its participants. It iswell documented in publications, the game as described, and apparatus,and other games, of lesser value and use than patent game may have usein treatment of relationship, interaction and social problems as used inhealth care. Health care encourages, and prescribes the use of games fortheir uses, as well as personal use by the industry for mental andphysical health reasons.

Games are a universal past time and games between both sexes are knownand occur in all ways each and every day. The present inventionencompasses this universal occurrence as well as others. It is a game ofphysical contact both sexual and non-sexual utilizing communication,negotiation, agreement the process, perception and interaction.

Play Therapy in specialties is in use as a therapeutic tool or deviceused and accepted in the practice of medicine. The practice of medicineis not limited to just in office Therapy, Play Therapy, extends asrecommended to personal use. Play Therapy concerns mental and physicalcharacteristics. They also encourage player to use Play Therapy ingeneral, includes games, game apparatus, apparatus in general andphysical and mental activity (game provides all this) It is welldocumented in the publications use for game(s), and mine in particularwill relieve stress, resolve problems, reduce anxiety and associatedmedical mental and physical problems, as described in application andpublications. This is understood as preventative medicine as discussedin the publications and as Therapy for personal use by specialistssuggestions as play and Play Therapy. The publication tells you the usesof Play Therapy for the reasons stated above. This is universallyaccepted, and all this is related to the game, apparatus, and method ofthe present invention, which can be used as a medical device fortreatment. The use is common, and well known, and employed by businessfor the same use as described for personal use.

Play Therapy and games now in use encompass this, as described inapplication modified children's games, (Sand Box, Stuffed animals, andothers, see publications and application, Play Therapy, and others, byBOTH (BOTH-refers to Use by Specialist and personal use) as, well asother types of games with limits discussed in application). Gameapparatus has this use and many others as discussed that includesdifferent as more and better use. The method of the present inventionuses Game jewelry, Levels of play, levels of communication incombination with a role plying game, which adds additional use andbenefits to the participants.

While there are also other games that involve physical activity, thepresent invention has created an entire new perspective on gamerelationships and game interactions and how this is accomplished. Thepresent invention does not utilize a standard game board; the game boardis the real world where participants are wearing the game jewelry, andchose where to play and what choices are made and how to address thechoices in terms of apparatus and activity. To accomplish this requiresa participant must understand the rules of the game and agree to followthem, wear the game jewelry and agree to play. This allows access to thegame(s) and apparatus. The process consists of communication,negotiation and agreement to determine the role(s) and apparatus andthen use the apparatus to determine the role and then play the role.These are they steps for role determination. The game of the presentinvention is continuous as long as two or more participants are in thesame location wearing the game jewelry with an understanding of the gameand rules both conditions to play. the game can occur spontaneouslyunder the same circumstances. If you not wearing the jewelry all youhave to do is carry in your pocket or purse and put it on. Also goes tobest mode. The game pieces are jewelry that has figures with definitionsof meaning for willingness as to the role a participant is consideringto play and communicates to another participant that willingness for theparticipants to determine during the process. The communication letseach player choose if this is a role they are also willing to play, andexplore this with another wearing the game jewelry. The game can beactively or passively played. All this is a new concept in gaming.

There is no game known in the prior art that uses jewelry and fashion aswell as communication with the Devil and Angel—figures or combination ofas games pieces that requires activation to change from jewelry by aprocess to allow playing of the games and access to the other gameapparatus as a step and method to play. The present invention is noveland non-obvious as it encompasses a different perspective in all ways.The game is in constant motion when one wears the game pieces jewelry.If one understands the game pieces even if they are not present, thegame play still continues. The level of play, interaction, and choicesare individual but are a shared experience.

Therefore, it is an objective of the present invention to provide anapproach to overcoming obstacles in desires both partners may share thathave otherwise been non approached or discussed. The present inventionallows interaction in various ways and methods to make interactionseasier. The game allows two or more people who may have remained unknownto one another to interact in an area of common interest with a readymade conversation in the easiest possible way, a series of questionsconcerning the playing of a game. To play one must ask “Are you aparticipant and do you want to play?” A “yes” turns the jewelry intoapparatus, and communication device, at a higher Level of play, andallows access to the games and apparatus. With the agreement, you arenow playing the role the jewelry presents. This role continues unlessagree to a change in the process. The role remains until the FinalAgreement, and possibly longer depending on the process and agreement.The Final Role Determination by the apparatus by chance, is the roleplayed. A “no” the jewelry remains jewelry. There is a statement “no Iam not playing the jewelry is fashion”. If not playing don't need theapparatus.

The jewelry figures have different meaning and use for role playing andare on a scale as described in the rules of what role the figure is andthe play is with in these limits. All but the A/A require the processfor final determination and the role that will be determined by theapparatus another step and method of playing. The steps and method haveother requirements as described in the rules and to follow. This is alla new concept to games and playing and how the play is played; it's allpart of the game.

The game allows participants a starting point to enhance thecommunication in a less stressful way as communication has alreadystarted with the game jewelry. This is non verbal and known to thosewearing the jewelry.

It is another objective of the present invention to create a new anddifferent way to communicate with figures and numbers with word meaninga new language. Also created and designed for the game. This includesthe coins with figures, spinning wheel, plastic inserts with numbers,and the Numbers with word meanings.

The present invention relates generally to an interactive role playingIRPG game that enhances and improves interaction, relationships andProvides play, playing and is Play Therapy (as recognized by health careproviders both in and out of the U.S.A.) More specifically, the presentinvention relates to an adult oriented IRG that includes physicalcontact among its participants both non-sexually and sexually dependingon the role-played and associated with the jewelry figure and use. TheAlternate Use game as described in the rules can be used for domesticissues and social decisions The invention allows resolution of issues,differences, or activities choices by interaction that relies on theprocess with several out come of playing and pending that are determinedby the apparatus and random chance. This is part of the steps andmethods. There are several games that allow this to occur.

The process allows interaction and benefits to the participants thathave playing involved in real issue that may be of assistance inmultiple ways to make life better and more enjoyable. In the negotiationpart of the process points are given and recorded as a point count thatthe highest count receives compensation in playing the games and othersas described in the rules. There is additional play consideration aspart of the point count and another game with in the games.

The present invention has established a new language for communicationby number with word association for communication and used in severalgames. The jewelry, coins, communication/signs Numbers were created anddesigned for the Game(s) as were the plastic inserts for the games withNumbers that include the Spinning Wheel, Hat trick and Alternative Use.The numbers are on sticky back tabs that come with the game are removedfrom the tab and attached to the center of the plastic inserts that alsocome with the game for use in the Games with Numbers. These gamesrequire the plastic inserts to be place in position for use as describedwith the game(s). These are the same numbers with several exceptions asthe Communication by the Numbers. The numbers are the same but bynecessity of play the meaning is dual for other uses. Prior to the gamethese did not exist. They are a thing and by use change the state andother things and all were transformed for the use in the game and games.The games are also a state and the Game Pieces a thing. The game withnumbers requires several pieces of apparatus include spin wheel to useto obtain the Final Role. Each game piece has multiple purpose andfunctions, compatible with other game pieces that are required andnecessary, in perimeters of use, as explained in the game, games, play,playing and Play Therapy. You can not extract a piece from the whole asall necessary for the step and methods.

The invention is Play Therapy as described by the National Institute forPlay. Until now (Best Mode) counseling by play therapy has been mostlyfor children, there have been few adult role-playing games of anysignificance. the game is so new and different there is limited games tocompare it to and those that there are used in health care. The majorityof these is for children and is under constant study for improvement.There is a lot of research going on in the world of games.

Adults receive counseling from specially trained and for the most partcertified individuals for relationships and social interaction problemsand other associated problems. These areas have had limited success.There are multiple professionals as well as clergy who addressrelationship, interaction and social behavior problems. The gameaddresses all these areas.

The game allows a new way to approach these areas and others by playinggame(s) that is relevant to these areas as described. The role andgetting to the role by the process addresses these topics and others.The few adult role playing games as described in publication have somevalue but for the most part are inadequate and have limited use as thesegames are superficial and don't provide adequate interaction and littledepth into any real issue. They are more active than interactive. Mosthave limited use and are adaptions of children's games for adult use.None of that applies to the invention. It is an adult game for adults.It is believed the game may have use in the Health Care system as itinvolves relationships, interaction and socialization and other. Themechanism already exists by the Institute for Play Therapy and alreadyin use in health care that is involved in just this area. The gamebecause of possible physical contact for health care (Here afterreferred to as Specialists, or Specialty) require medical/legalconsideration, and will need an informed-consent, for use. Game use isthe same for Specialists and personal use (here after referred to asBOTH or Both) and benefits do not change, only users, and style of playas concerns role playing. By definition sex is prohibited by theSpecialists.

The review of the publication for RPG the games the fantasy and computergames are different as they are unreal in an unreal world no interactionpersonally and do not compare or address the same criteria as the gameis person to person and not computer or machine. These can't addresswhat the game(s) address nor would the communication allow for what thegame(s) does.

The playing of games all have certain inherit and positive traits andcharacteristics. Some more than others by the type of play. The realworld games have certain characteristics not found on simulated ormachine games. Games that have contact have even more characteristicsand benefits according to studies and depending on the game than others.The additional stimuli and benefits are more involvement by theparticipants. the game has so many facets of play that it coversmultiple categories of gaming as described.

Other RPG that has people involved is tabletop fantasy, live actionreenactments or story telling. The interactive RPG is used mostly in theprofessions. The present RPG is limited in scope and use and differentareas as the game. The studies were interesting and useful in developingand researching the game.

The RPG in the Prior Arts is also different than the game. RPG all has acommon element role-playing and a system to address the roles. If onetook multiple RPG and other data from other locations and put themtogether they still lack what the Game provides, none address theprocess.

Role Playing Games designated as “RPG” in the real world that are now inuse require prior planning, a designated location and are Fantasy in theplaying of the characters. Other RPG that the game board is the realworld is involves picking a card or another way to establish a role thatis played out. That may involve single or multiple participants and thisis mostly for children. Other RPG may or may not use apparatus, whichdiffers from the inventions type of apparatus to assist in theirrole-play games. The apparatus in The Invention not only assists butalso determines the role depending on the game(s) by steps and methods.

There are few adult RPG and what there is fantasy characters with nopersonal individual aspect or benefit other than the playing with a winor lose out come. There are benefits to these but they do not providewhat the game does in the scope of benefits.

Computer RPG are worse in this regard as there is not even face to faceinteraction or communication, no consequences good or bad for what everthe fantasy character does. The fantasy character is an extension of theperson playing with no Personal involvement.

If one is playing a computer game, with or with out an Aviator and bothyou and the computer fantasy what ever both need to use the bath roomand your computer creation does and you don't you still have a problem.If you do not addresses it will get worse. The computer fantasy may berelieved but that does not solve or address your needs and does youlittle good in the real world.

The only tactile response is with the keyboard. None of the current RPGinvolves direct personal interaction between participants that provideswhat the game offers or is required to reach the role to be played. Theplaying has numerous benefits regardless of what the outcome is.

The game offers tangible results as to the role that is personallyplayed and the figures are to Scale of involvement in the process andincreased depending on the role and the desire of the participants andpossible physical interaction of different kinds as agreed by theparticipants.

the game differs from other RPG in the real world as the playing of thegame to obtain the roles that will be determined require Choice, Chanceand Opportunity as described and are require as part of the game,game(s) and playing. the game(s) is accomplished by Steps and Methods toaccomplish the role choices require the participants to use the processwhich provides additional benefits to interact and get to know theperson you are playing with better as well as additional benefits asdescribed fun, excitement, and others to address areas depending on thefigure jewelry that is portrayed and the final decision reached by theparticipants as to the specifics of the role(s) that may have beendifficult and uncomfortable to address otherwise while playing a game.The final determination of the role is by Chance so the excitement andother associated benefits are not determined until the apparatus doesthis and Keeps one into the games played. Chance and anticipation of theagreement decision out come by all sources medical and science asstudies, and measured produces tangible changes mentally and physically,and are transformations. Regardless of the out come this is true.

There is also Chance involved in playing the game(s) as well as Choiceand Opportunity. All these occur through out the entire game one way oranother from start to finish. The playing, jewelry figures, the process,and apparatus provide these. Each is specific to circumstance so eachrequires being individually addressed. One example of multiple types ofchance is coin elimination as agreed and awaits coin to determine theout come.

the game Piece are also a Best Mode as easy carry, understandable,require little skill or knowledge, easily identifiable, specific for thegame and playing, remain unnoticed, reusable, functions out side thegame, used spontaneously, sturdy and last, easy to find all in one spot,takes little time and little planning to become a participant, can beuse crowds and allows play unnoticed for most of the apparatus whichhave choices of for location, needs wants variety. Allows others to knowyour consideration of role as figures are well defined, keeps other whounaware of the game being disturbed, has rules and protectionsassociated with the Game, for adults Has rules cover misuse by others,selective as to who one makes agreements with, Has out if you find youno longer want to play.

In addition the jewelry is socially acceptable in any location and looksnice and presents a positive ambience. If used in Health Care tacky isnot going to be accepted by either a professional, of any type or personneeding assistance. If one has social issue the last thing you want isattention.

If used cloths need multiple and different out fits for location, seasonand style changes be time consuming and not like or look good in thecolor or style it would Limit your ability to play. The expense and timeto obtain the cloths would be difficult. If used a play must carry morethan one deck. If folded cards to play pick game that be end of flip.Used cards out house are space problem and draw unwanted attention.Flipping cards takes space and if lands on the dirty floor end of use.Cards are socially not acceptable as are other items in public for use.There would be confusion and suits would add to this. That certainlywould not fit on the Spinning Wheel.

The game Pieces are specific to the game and as such there can be noprior identification issues that would be true of any other item used.They are also unique, defined, and use agreed to and known specifically.

There are others positives for the game apparatus and other negativesfor other items but the above should more than cover Best Mode.

All Game Pieces serve more than one use and function for playing thegame(s). Best Mode it would take multiple other pieces to use other sand pieces in place for multiple use already so adding piece would beconfusing add pages of instruction which would take away from theplaying and other benefits and advantages. Plus pieces in placenecessary to playing and would be redundant with no benefit and beconfusing and cause discourse.

All Game Pieces cause an action with others pending by the step andmethods. The physical description and/or properties of each apparatuschanges with use. It would be a change of state and things. Heads totails of the coin yields a determination and resolution of an agreement,allows the game to continue, others as players agreed as benefit of roleand Play Therapy. The inserts on wheel or in the hat, Numbers on insertsmultiple changes including the new numbers for language and stickynumbers to plastic inserts also referred to as inserts and inserts touse in the games. The Communication by the Numbers has word meaning andothers.

The jewelry as discussed is apparatus. It was separated from the otherapparatus, as its function is different. It was created for the game,which is a change of state and thing. It goes from jewelry to game piecea different state by the participants consent to play as described. Itchanges the wearer to a participant that will eventually determine arole. It has meaning, use and function. By it being defined changes instate knows it's a thing. It was specifically not grouped with the otherapparatus as once it has performed it necessary function and the processtakes over the jewelry is no longer necessary to the game or game(s).Role is established and acted on in the process.

The USPTO recognizes Role and the Game Piece are required to obtainthis. the game requires one to consider the entire game for the processof obtaining a role. The game Pieces are a DEPENDANT CLAIM for thereasons as stated above.

The jewelry and figures as discussed in the rules and further is a gamewith in a game. The figures as defined allow participants to play anyrole they choose by wearing. The Devil/Angel jewelry are a combinationof each role together and as the rules will discuss is different foreach individually. The figures on the COINS that over lap the jewelryare different use and meaning than the jewelry as discussed in therules. Yet another change, the coins also have some—where the role isdefined for playing certain games and other the participant does this bythe process and assign to the figures on the coins. The process is partof the step methods. Another change, all the coins are picked or flippedto make determinations, another change.

The game apparatus including the jewelry performs several functions. Theother apparatus changes use, function, used multiple games. The number17, 18 and 22 changes definition by use for different games includingthe inserts as necessary to allow play. The D/A coin figure starts,stops and defines play and has other uses as described in the game(s)with no role assignment for the figures and is then pick or flipped.These are all changes of state and thing.

The negotiation in the process has a Point Count that is recorded andthe highest point count receives compensation and consideration inplaying the game(s). The point count encourages a participant to listenand not just hear, as they are required to respond and evaluate. This isa good skill to interaction of all types. All this is a new anddifferent style and playing of games.

The steps and methods are as follows. The jewelry figures as part of therules must be worn to play the game. The jewelry that has figures thathave been described and definition serves to communicate with otherparticipant the role a participant is willing to play. Thiscommunication is visual and agreement to play verbal by the steps andmethods as described in the rules. The jewelry and agreement to playallows a participant Access to the games and apparatus. If you're notplaying you don't require these. This agreement to be a participant isfollowed by the process that allow participant to choose what role(s)are to be played by their choices and the decision. This is a majorconsideration for the advantages the game provides along with theothers. the process and agreement on role(s) is a choice for the usewith one of the game(s) apparatus which are a random chance device andopportunity to play one of several role(s) as agreed in the process forthe determination a choice, chance and opportunity and then by chancethe apparatus determines the role(s) to be played, as you agreed. Theapparatus is flipped, picked, spun a chance or otherwise communicated achoice to determine the role an opportunity. The role is then played outfulfillment of the opportunity.

SUMMARY OF THE INVENTION

In accordance with the present invention an adult Interactive RolePlaying Game IRPG or the game or the game played only in the real worldcontain the game Pieces consist of Game Pieces Jewelry or jewelry withdifferent figures and different positions are on the Game Piece JewelryConsisting of figures with an Angel, Devil, Devil and Angel, Dual Angelsand Dual Devils. One of several requirements to become a participant onemust read, understand figures and rules follow rules and wear the gamepiece jewelry. The jewelry is Earrings, Necklace and Dog Tags. Thejewelry remains jewelry until it becomes an Actuator for playing thegame and game(s) by a process and part of the steps and methods, whichinclude questions and agreement to play. The questions “Are You aParticipant and Do You Want To Play” or Game Questions. A “yes” to bothmakes one a participant.

The figures have a scale association and all but the A/A which is I wantpeace not Piece and am not playing and is unapproachable as explained bythe figure and rules. The others jewelry figures require the process OFcommunication, negotiation and Agreement.

If a wearer of the jewelry does not agree to play the jewelry is afashion statement meaning No they are not playing and No is a statementand the jewelry remains fashion jewelry and the wear has no need of thegames for play or apparatus necessary to play the game and game(s).

If the wear agrees to play the game(s) and apparatus are available andall the games in the game are in play as necessary to play. In theagreement to play are rules that describe the Protections the gameoffers, How to play the games in the rules and the description of whatthe jewelry figures signify as to willingness to play a role thatrelates to the figures.

The jewelry figures as explained in the rules signify a participantswillingness to roles to be played as related to the figures and theperimeters and limitations of those roles to direct play So bothparticipants are aware of how to proceed with the next step of the gameavailable for use.

The jewelry has performed its function. The jewelry allows a participantto play any role they choose by wearing different figures or the D/Awhich has two figures and play to be determined by the processcommunication, negotiation and agreement. The ability to play differentroles by the jewelry figures is a game with in the game and game(s).Until the process is concluded one can determine if this is so.

The jewelry is apparatus but was separated from the other apparatus asit has a different function. Once it performs its function and theprocess begins the jewelry piece is not a consideration for continuedplay as the process takes over. The next step in the step methods. Allthe other apparatus is in play and has different properties and use thanthe jewelry. Until the Process is concludes it remains in play untilrole(s) are assigned and apparatus chosen which will determine the role.

The next step in the Game is the process the process allows theparticipant the ability to discuss any topic to arrive at the roles forplaying and final determination of which roles they are to play.

In the negotiations participants receives Points by agreement of theparticipants to be award on their point of view and the highest pointcount receive compensation and advantages with playing of the game(s)and others for making their point. Any participant can ask another for apoint by paying a penny for their thoughts. See description of PointCount for details. If the point count is tied to allow decisions and thegame to continue the Coin Elimination is used and the D/A coin isflipped until only the Angel remains and that participant makesdeterminations.

The process is valuable and provides interaction and benefit to theinteraction and also many of the positive attributes to the game. A gamewith in the game. The process ends with the determination of roleassignment and assigning to the apparatus to determine the role.

Until now (Best Mode) counseling by play therapy has been mostly forchildren, there have been few adult role-playing games of anysignificance and few at all in any associated areas as described by thegame.

Adults receive counseling from specially trained and for the most partcertified individuals for relationships, social and other interactionproblems and other associated problems. These areas have had limitedsuccess.

The game allows a new way to approach these areas and others by playinggame(s) that is relevant to these areas as described. The role andgetting to the role by the process addresses these topics and others.The few adult role-playing as described in publication have some valuebut the problems for the most part remain unsolved for a large number ofpeople. For an increasing number of individuals the present solutionshave not resolved the problems and for the most part solutions areinadequate and have limited success and the games to assist aresuperficial few in number and don't provide adequate interaction andlittle depth into any real issue. They are more active than interactive.Most have limited use and are adaptions of children's games or stickysex games for adult use. None of that applies to the invention. It is anadult game for adults with a wide range of interactions.

Computer games are different then the game and they do not applycomputer games are unreal in an unreal world no interaction personallyand do not compare or address the same criteria as the game which isperson to person and not computer or machine. These can't address whatthe game(s) address nor would the communication allow for what thegame(s) does.

The process is important to the game(s). This is not a win-lose game bythe playing every body wins, The point count part of the negotiation isa positive benefit as the participants are encouraged to listen andrespond and are rewarded as described in the rules.

There is a difference between hearing and listening. A skill the processenhances as described. This can let a relationship and interactionimprove and if practiced with the game. While playing may be usedoutside the game to let your relationship and interaction with othersimprove. A growth experience. In the process there is also agreement avery favorable occurrence while playing. Regardless of the result of therole both participants have gained as the playing as described isimportant as to what it provides.

the game Apparatus consists of are two coins one with a Devil and Angeland another with Devil/Angel and Angel, there is a Spinning Wheel AndCommunication by the Numbers with numbers with word meaning used withseveral games referred to as Games with Numbers that include SpinningWheel, Hat Trick, Alternate Use. The other game available isCommunication by the Numbers/Signs. The Numbers have functional use withthe game(s) to be played with word meaning seen on Table 1 that relatesto roles available for play and is a New Language and like the jewelryand Coins and Plastic Inserts with the Numbers were designed and are anoriginal creation made and used with the game and game(s) to play.

The numbers are attached to plastic inserts via sticky back numberedtabs as provided with the game for use on the games with Numbers. TheNumbers are also used for Communication by the Numbers/Signs withseveral under going changes as necessary for the Games with Numbers.

There is multiple coin playing games each different with some having therole included with the figures on the coins by The games and others areby participants agreement as directed by the Process to the Devil andAngel sides of the coin.

The figures on the jewelry and coins are the same figures for the Devil(Hereafter may be referred to as D) the Angel (Hereafter may be referredto as A. The Devil/Angel figure or D/A.

These figures on the coins have a different function and use andundergoes a change from a Communication by the jewelry as a willingnessis a choice (Refer to Rules for further description) to play a potentialrole a choice and opportunity as a guide to the other participants toallow the process to determine the participant's roles choice a chanceat a role and opportunity to determine what that is assigned to or bythe apparatus depending on the game(s) being played to determine therole by random chance by the participants choice and Opportunity toobtain one of several roles.

After the process the apparatus a part of the step/method will determinethe role by random chance by the Coin or the Games with Numbers or theCommunication by the Numbers/Signs games.

The rules have How to play, games available for play. Figures roledescription, must wear the jewelry to play and agreed to play,protections provided by the game, warnings, Opting Out of the game(s),games to be played with description for use, Table of numbers/wordmeanings, agreeing to all actions prior to them taking place and others.

The jewelry and apparatus have different uses and functions, as do thefigures. On the coins the coin is for mechanical which means roles areassigned or in the process of and the coin is ready to be flipped,picked or combination there of for use with the figures of the D-A asroles. The D/A coin figure the coin also takes on a mechanical use, asthe D/A does not have a role its function is multiple including starts,stopping and decision determination as necessary to play as described inthe rules. The D and A coin figures are assigned roles by the game forcertain game(s) where not already assigned roles the participants dothis by the process to determine the role and employ this step methodfor that use. These actions are all necessary to play the game andgame(s). There are several pieces of apparatus and each is usedindependently or together depending on the playing of which game(s) asthe participants choose. All decisions in the game(s) are by agreement.

The coins are used to determine roles by the flip, pick or combinations.The use of the Communication by the Numbers as used independently and onthe plastic inserts for the Games with Numbers (Spinning Wheel, HatTrick and Alternative Use). The spinning of the arrow on the Wheel orpick, the plastic inserts numbers are picked from a Hat also determinerole also by chance as each numbered picked goes through the process.Unless one lands or picks Game Over there is a 100% chance of a rolebeing played that involves both participants. There is a 100% chance ofgetting what you agreed, and choice is yours.

the game Pieces are a Best Mode as they are easily identified requirelittle to no effort to put on the jewelry or use the Apparatus bothallow multiple uses of the same pieces with out confusion as they aredesigned, created and unique to the game and are socially acceptable inall instances and non-obvious as well can be used in small spaces inpublic with out disturbance. In the Background there are others asdescribed.

The game can be used by any Adult the use of the apparatus andcommunication by the Numbers/Signs and the Games with Numbers. the gameis continuous and can be played spontaneously as long as the rules aremet. The coin, jewelry and Numbered Inserts are easily transportable andcan be easily carried. If you're not wearing the jewelry all you have todo is put the jewelry on and agree to play to become a participant.

The game has multiple choices for different types of interactions andactivities where one can chose an activity from a hug, and as thecomfort level increases, the choices as necessary to meet their life'sneeds, moods and wants can change as the relationship improves there areother choices available.

There are multiple games to play, multiple levels of play as the gamesare described for involvement of the participant and role and rated fordifficulty of playing to determine role. There are different style ofthe jewelry and playing the games to meet the needs, preference, andnecessity of the situation and time requirements as well ascircumstances of location.

A participant can play any role they want, any time they want with anyone they want with the same or different people. The jewelry and theProcess make this available. This would also go to Best Mode.

The game(s) allows a wide range of individual preferences, agreementbetween individuals with varied and similar interests.

Communication by Numbers is part of the game(s) the apparatus.Communication by numbers allows information to both be actively andpassively transmitted and received among participants visually andverbally, as this is one of the many games to be played. The jewelrydoes this first visual then verbal.

The primary advantage of the present invention to provide fun,enjoyment, excitement, interaction, communication, conversation,negotiation, loss of inhabitation, choice, chance and opportunity,expression, improved relationships, Play Therapy for consenting adultsand the associated benefits (as described in publications) at home or inpublic in the real world with the ability to do so in a new anddifferent way while playing.

Another advantage of the present invention is that it provides a new anddifferent art form and ways to communicate that is clear and precise.The language is that of figures, numbers with word descriptions or#/words, and words that require little technical skill.

The Spinning Wheel, Hat trick and Numbered Inserts or inserts as easy touse and have several different uses including deciding domestic matterswith the Alternative Use game with playing to resolve issues and decideEvents. Events are any thing necessary between participant to addressindecision and disagreements and domestic and social occurrence that arepending.

The game requires the 1) Read and Understand the Rules, figures, gamesetc 2) game jewelry to be worn and 3) consent to play to be aParticipant which allows access to all the Games and Apparatus 4) theprocess 5) Points Count 6) Opt out 7) to determine the Games to beplayed and 7a) apparatus for playing the game(s) to determine the rolesto be played included in the process 7b) Adjustments to the playing ofthe games or additional games to allow play to continue asnecessary—part playing the games and can occur where necessary 8)assigning the roles to the coins or picking the plastic inserts withnumbers as necessary to determine role as necessary with the Game withNumbers or Communication by the Numbers/Signs to arrive at a roledetermination to play and assigning these determination to the apparatusPart of the process 9) Using the apparatus where by random chance andagreement the role is determined and then playing the role as determinedby the apparatus.

The Methods and steps produce a Role, Play Therapy, Points in theprocess, Agreement, once agree to play, at all times you are playing arole. THIS WILL ALWAYS BE TRUE, ALL GAME(S) PLAYED. The steps willprovide the benefits as discussed. The game is a Medical Device. Thegame requires the players to meet the Methods to allow a Final Role atthe Conclusion of the game this done by steps-Steps are individuallylisted, how play is like all games chosen by the players, partPlaying-all involve agreement, or result of agreement, Tangible, ACTIONSand REACTIONS, Play Therapy, Benefits, Others.

The game has multiple components among which are mental personal, mentalShared, physical personal, physical shared, they chosen by players aspart of Playing. Part playing player can discuss any thing choose (Oneof the Therapy parts of Play Therapy as long as they meet the Methodrequirements, and mutually Agree.

One should look careful for the differences in game use, and playingterminology. For use, meaning, and playing Terms and words even sameword used by circumstances so one not assume any thing with out readinghow these are used and what they are telling you, and how they areemployed. See game and games as discussed.

RPG Steps and Methods for Role

Method, Wear Game Jewelry Figures as Fashion to Function for playing thegame and game(s), includes One or more, Step 1—the game requires: readunderstand game, figures and rules 2) Wear game jewelry to playA)—Jewelry figure have a role range use to communicate Non-verbalCommunication sent and received, include the process.

Levels of Play with Jewelry for Playing

Levels of Involvement Level 1 and Level Play II-III see 2 a-b-c below.Any one wearing the game jewelry, needs to Know its use and meaning ifothers approach also wearing the game jewelry you need know, whatasking, why asking and how to respond—in rules.

Level I (a) Game Piece Jewelry 1)—wear as fashion, not playingpossibility for function use, still communicate non verbal to otherswearing the game jewelry, with the possibility for function and use-gamecontinuous

Level II (b)—Adults only. Figure communicate, non-verbal And allow theAlternative Use game and Unknowns, (requires know figures use andlimits), no contact, physical or verbal-need know rules to play rest ofAlternative use if that is your desire,—Same true all games—SeeAlternative Use, Others

Level III—Adults only, Figures communicate non-verbally, agreement toplay as a condition to play at this level, not bound to play until youagree by answering Game Questions, this requires need know all rules asabove. By your agreement jewelry now apparatus, and allows function,use, access to others game(s) and apparatus and the process asPREDETERMINED and combined with jewelry description, and role ranges.Communication is non-verbal several ways and verbal see game and games,Protections, and conditions to maintain them.

Soon agree to play playing role on jewelry and PREDETERMINED requiresspecificity, in process as part jewelry description as use.

Jewelry has role descriptions with limits that affect playing, andplaying certain games. Rules have How to play, game(s) available, figurerole description, must wear to Play, and agree to play, protections,games to be played with description and use, Table with numbers/words.Rules require—read, understand rules, figures and games. In game getwhat you agreed with in the Limits of the role you are playing asdescribed in application and this response. This includes the 3 digitnumbers as D/D role and role limits of the Angle. Told change role inthe process, other wise this is your role until Final Role is determinedat the end of the game. The game is predictable—Jewelry ALWAYS DO THIS,playing role, KNOW the process is included, and will follow, Know needto do to play and get the further benefits of the game and Play Therapy.

Whatever else occurs is playing to achieve the Final Agreement. Inprocess are tangible rewards include points, pennies, and compensation.Tangible is physical by definition. ALL ASPECTS OF PROCESS STEPS ARETANGIBLE, as described herein. THE PROCESS ALLOWS THE ROLE TO BECONTINUED AS ONE PLAYING JEWELRY, CHANGE OF ROLE ACCOMPLISHED BY PROCESSREMAINS AND APPLIES TO GAMES AND APPARATUS THE NEXT METHOD. All thatoccurs under communication, negotiation is playing to reachagreement(s). The Final Agreement used in playing, and to continue play.All this is Play Therapy

Step 1 (a)—Communication, (b) Negotiation and (c) Agreement (Referred asC.N.A.). Allows playing to achieve Final agreement—1 (a-b) part playingand all games require the process and Point Count as required—andrecorded. Ask for consult any time—involves pennies. These are Tangible,Rewards, Transformation, not mental, not abstract, and part of thesteps, and playing) 2) As part of playing and 1 (a-b) Use D/A Coin asCoin Elimination to settle disagreements as agreed To continue playing,by chance decision of coin as a resolution and agreement 3) Finalagreement game(s), apparatus, Role(s) choice for game(s) 4) The gameallows players to opt out as they deem necessary.

In the steps of communication, negotiation and agreement. All else isplaying. In the playing, players can discuss any thing they choose aspart of playing, and is Play Therapy. Allows for multiple agreements toreach the Final Agreement, (Game(s), role(s) and apparatus) as part ofplaying. The Final Agreement as a necessary part of the game andprocess. The game process allows for this, rest how gets there byplaying, and benefits of doing so.

PREDICTABLE this is ALWAYS THE CASE for same reasons as PREDETERMINED aswell as others that include knew as read and understood the rules, andagreed to all aspects of the game, game(s), and playing. ALWAYS GET WHATYOU AGREED

Method—Game(s)-Apparatus—Final determination of Role. Step 1—There areNo Games that do Not require Apparatus-some require more than One andMultiple games see specific all different play use and depending Gameapparatus. 2—Games may have several components for role(s) that allowincreased play, and Agreement. See game(s) agreed to for details.*3—Games will always provide what you agreed to as to role choice.4—Play game or game(s). 4 (a)—Use D/A coin to settle disputes. 4(b)—Games may require a role agreement in play in addition of FinalAgreement as per game with apparatus. 5—Use apparatus. 6—Apparatus willdetermine what the role agreed to will be by chance. The player may getrole they desired or another you agreed t—ALWAYS TRUE. This isPREDETERMINED AND AS SUCH PREDICTABLE, CONCRETE, REPEATABLE, BECAUSEDONE BY COMMUNICATION AND THE APPARATUS TANGIBLE AND INTERACT AND LEASTVISUAL, BODY LANGUAGE, BEING, (decided, establish in advance did byagreement) RESULTS agreed to, METHOD as above, USE ROLE, PLAY THERAPYALL BENEFITS DESCRIBED. THIS ALWAYS BE CASE FOR THE GAME—NO MATTER WHAT.

The game is an RPG and Play, Therapy and Play Therapy as related asbenefit of the game, in the medical areas as described, for all users.The associated benefits and uses as discussed are by medical specialistsand other professionals. These include communication, relationships,interactions, and others as related to medical and health issues.

Games and apparatus are already in use as described in application underPlay Therapy and others. The inventor has incorporated their uses, andexpanded them for the game in new, different, novel and unique ways asdescribed in the application for my game, and This is discussed andexplained in the detailed description section.

The game applies to medical use and benefits as described for personaluse, as described by specialists. The specialists use was taken intoconsideration, and also available with addressing medical/legal needs.The game does not change as to use and benefits regardless of users.

BRIEF DESCRIPTION OF THE DRAWINGS

None.

DEFINITIONS

The following definitions, terms, and information is Necessary toUnderstand and to describe the invention an Interactive Role PlayingGame (Hereafter may be referred to as IRPG, the game or the game, asrelated specifically to the game Devil or Angle as referred to in thefollowing patent application.

The game(s) or the game(s) refer to specific games and Apparatus used toplay as Related to The invention, which may include the game also, andas necessary.

The IRPG is strictly for Real World Playing and not to be played oncomputer, Machine or Any other device that does not allow person toperson in the real world Interaction.

Game(s)—refers to the available games that can be played or chosen usingthe Apparatus Associated and described in the IRPG and with thespecified game(s) Chosen and may also include the invention.

Game Pieces—all items associated with the game include Fashion StatementJewelry

Apparatus—Coins, Spinning Wheel and Plastic Inserts with Numbers,Communication By The Numbers See table 1. The Apparatus—when used willproduce a role every time unless one gets a game over. The 1) Coinseither/or and 2) Spinning Wheel with numbered inserts with numbers withWord Definition (New Language also used else where) are placed onplastic inserts as A multiple Choice as random Occurrence as used withseveral games with a Choice of Role in all instances. The apparatus alsoincludes 3) Communication by the Numbers/Signs.

Game Piece Jewelry—(May be Referred to as game jewelry or jewelry orJewelry) (See Jewelry below) comes with all the game Figures and hasalso variations in figures Positioning. Wearer declines (No) playing area statement and Jewelry a Fashion May Be referred to as a Fashionstatement. If wearer answers yes they are playing the game(s). TheJewelry in the games Acts as Actuator to begin the games. Its functionsto allow access to games and Apparatus and communicate willingness as toRole as pertains to specific figure as described in the game. The designwas created for the game(s)

The JEWELRY is also apparatus but referred to as jewelry as it isdifferent than the other Apparatus and its function limited once theprocess starts. Has affect but the Process takes over and is directed byjewelry but this is determined by participants choice and the finaldetermination as agreed by the plays and the role(s) assigned toapparatus or choice of apparatus.

Fashion Statement—when asked is you a participant? OR Do You Want ToPlay (May be Referred to As DYWTP) If the answer is NO the jewelry isthen just fashion and NO a Statement You are Not playing the game.

Playing—refers to the steps and actions by the participants necessary todetermine the role The Participants will play associated with thegame(s) and determination of the Role Include Agreement to be aparticipant, the process, the specific game(s) that are played andApparatus To determine the final Role(s) and the role. Is usedindividually as part of the Step and Method in the Game(s) description.There are multiple levels of play and games(s) to be played.

The process—refers to communication, negotiation and Agreement—A Stepand method required arriving at decisions for the chosen Role(s).

The Figures—Refers to as Figures used in the IRPG are on the jewelry andCoins and relates to jewelry, Coins and roles definition.

The JEWELRY—(See Game Piece Jewelry) Fashion if you are not playing andActuator and Functional as it allows Access to the games and apparatusif you are. Also communicates and a participants Willingness of whatrole is to be played and directs the process. The JEWELRY FIGURES areDevil (May be Referred to as D), Angel (may be Referred to as A, andDevil/Angel (may be referred to as D/A). COIN FIGURES the A, D and D/Afigures which function differently for the figures. Other figure on theJEWELRY is the Devil/Devil (hereafter maybe represented by D/D) and TheDual Angels (Hereafter maybe represented as A/A). All figures come invarious positions for jewelry.

The Figures on the CONS—include Angel (may be represented by the letterA. The Devil maybe represented by the letter D—the Devil/Angel mayberepresented by the letters D/A, The coins are D-A and D/A-A figures. Asis necessary for playing the games the coin figures meaning and use maydiffer From the jewelry and each coin figures is used in different waysfor different games Played as Described. The coins in playing result inan either/or (decide role and other uses) or Game Over result by the D/Acoin.

Mechanical Use—This term is used during and after the role(s) areassigned to the Coin(s) either by the game(s) or participants and thecoin is Picked or Flipped or a Combination to determine the role ordetermination of another kind. The coin changes Physically by this Actand yields a result to playing of the games.

Plastic Numbered Inserts—OR inserts—OR inserts Or Numbered Inserts withNumbers (used on the Spinning Wheel and Hat Trick and Alternate Use)Numbers are The same as Communication by the Numbers. The Numbers are onTabs with sticky backs and removed and attached via the sticky back tothe plastic inserts creating the Inserts.

ALTERNATIVE USE The Spinning Wheel or Hat Trick and the Numbered Insertsthat are used and the Numbers on the inserts reassigned and recorded onpaper prior To the determination of playing and the Agreed on activity.

Games with Numbers—refers to Spinning Wheel, Hat Trick and AlternativeUse Communication by the Numbers/Signs—refers to a new language wherenumbers are Associated With Word for description. Used for Games withNumbers and signs. Events-Any task, social interaction or issues thatparticipants need to addressed or need to be resolve That interfereswith the relationship or is unsettled with—in the confines of agreementby the Participants and rules of the game.

the game Question (to Play)—to become a Participant two or more peoplewearing the game Piece Jewelry Must communicate The Questions of Are YouA Participant and Do You Want To Play require a Yes to be a participantwith the associated benefits of being a participant.

ROLE—final determination of what apparatus determines to play

ROLE(S)—applies to Coins as either/or—prior to using mechanically and aspart the Coins two roles are assigned one D side one A side that thepick, flip or combination will decide to determine role.

Criteria—When the consent to play occurred, In the process and chosenthe games and Apparatus in the process of using them to determine rolechoices.

Compensation or compensation—the pennies paid for the negotiations are aconsulting

Fee. Numbers with word meaning—represented as #/words Choice, Chance andOpportunity or C.C.O.

Convention Sex may be known as vanilla sex or missionary position wherethe man is on top and the woman is on the bottom.

POINTS for use in the Game(s). Each participant starts the games to beplayed with 10 cents in pennies. There are multiple and different gamesto play the games of the IRPG. WHETHER STATED OR NOT IN THE FOLLOWINGdescriptions apply to all of the games. The negotiation by theparticipants is not described in detail as this is left up to theparticipants as part of the rules of the game and for the games to beplayed. In the negotiating of the games a Point Count is kept andrecorded in any tangible manner agreeable to the participant. At thefinal negotiating step prior to agreeing to the role(s) to be played andthe game(s) apparatus to determine the role. The participant with thehighest point count, which the participants received a point as bothagreed by the strength of the negotiation position. A point will beawarded if the other participant states Point Taken.

A participant can ask the other for a point based on the strength of thenegotiated point. The participant asking pays the other participant apenny for their thoughts. If a point is awarded the other participantpays the participant asking two cents.

If a participant has less than three cents the penny for your thoughtsis no longer in play. There is no penalty for asking. The compensationcan be kept on a piece of paper and paid out after the role is played.The pennies paid are a consulting fee.

The participant with the highest point count is allowed the final wordin negotiation to determine the agreed on Roles prior to the use of theapparatus and is first to play using the apparatus. Coin Eliminationdetermines. In the games that use Communication by the Numbers and Signsthe point count is done by the same Process but done differently thanthe other games. The entire process is referred to as point count.

DETAILED DESCRIPTION OF THE INVENTION

In the following description, numerous specific details are set forth toprovide a thorough understanding of the invention. However, it isunderstood that the invention may be practiced without these specificdetails. In other instances, well-known structures and techniques knownto one of ordinary skill in the art have not been shown in detail inorder not to obscure the invention.

When the Inventor/Applicant came up with the game to be sure of theprotections for the participants, and others as sex may be involved. Thegame questions were part of the game and as previously discussed. It isan agreement that includes rules, and others as described to play. Oralagreement in real world is enforceable, binding, tangible, non-abstract,transformation and term and descriptions have legal status more so inwriting.

The game method/process requires specific performances, as previouslydiscussed. The applicant has defined and created figures that havemeaning as figures do and is a thing, definition in writing in the rulesis agreed to and known, and as such is tangible, non-abstract, used forspecific purpose it was created for, and is one of as kind. There is nomistaking it and identifying who can become participants specific forthe game. It is only identifiable with the game and has no other usesexcept as in the patent application for the game method/process. Thejewelry does not exist prior to the game created specifically for it.The jewelry functions listed communicate and direct play and has its ownfunctions as a separate game event and others affect play and role thisis a role playing game. All game pieces are multi diverse, dimensionaland functional. Have different uses include mental, physical andcombination of both. They are unique, consistent in use as described inthe steps, method and application. They also all involve Play Therapy.

The Rules, which is the method steps claimed for performing the action,are written, tangible, and non-abstract, which the participants agree tobefore mentally and physically transforming themselves into participantsby wearing the jewelry. By the agreement to play and wearing the jewelrythe participants are undergoing a transformation by following the methodclaimed and wearing the jewelry and following the additional methodsteps as claimed.

In the game claimed by the present invention, the participants undergo aphysical and mental transformation into participants and participants atvarying levels. The jewelry worn by the participants, undergoes aphysical transformation in order to provide a signal to otherparticipants of the wearing participant's game status, playing or notplaying and the manner in which they would play.

Applicant's invention is more than an abstract idea. The claimstransform underlying subject matter. The underlying subject matter isthe game pieces, which consist of the jewelry coins, game apparatus, andspinning wheel. The articles and materials are manipulated andtransformed physically by the participants. The paring of jewelrytransforms their meaning to a different state. Claims 4 and 6 forexample, specifically claim the transformations in the wearing of thejewelry. The participant transforms the underlying subject matter whenthey choose the jewelry and how to wear it in the context of the gamemethodology, and Play therapy.

The jewelry figures are defined and include the process. The Jewelry hasmultiple functions. The jewelry allows a participant any role choice, atany Level of play. By the agreement participants must wear jewelry, whendo this and agree, they gain the protections as part of the roleinvolvement. This is tangible and a transformation in several ways. TheJewelry gives access to all games. The Jewelry communicates,non-verbally with another participant. Non-verbal communication is bydefinition tangible as perceived by the senses on what you read andagreed jewelry represents. As is verbal all part of the game multipletypes' communication. The game is intertwined in all aspects of play andeach aspect involves others as associated with the game(s). They allfollow a system and process as stated in the rules to allow roledetermination, outcome of the game the role and this includes thejewelry. Game will always provide an come if played to completion as towhat was agreed, and for certain a result as known by chance. This isknown, predetermined, and predictable as chance and out come.

The game(s) or the games(s) refer to specific games and playing and theApparatus used to play as related to the invention with out excludingthe game in its entirety.

The invention is a new concept, style and playing games and what theadvantages is that an understanding of the game, which is the Inventionand includes the Game Pieces. The design for the Jewelry, coins and NewLanguage and Plastic Insert with Numbers or inserts was created for thegame and game(s). The game style of playing and the Steps necessary haveadditional advantages of the playing games including but not limited tothe advantages of the interaction, relationships and Communication,negotiation and agreement or the process.

The process occurs after one agrees to become a Participant. Becoming aparticipant gains access to the game(s) and apparatus that allows thegame(s) to be chosen, the process allows for the determination of roleand assignment to the chosen agreed on apparatus used to determine thefinal role by random chance as associated with the chosen apparatus.Because this is not the usual Role Playing Game RPG a more lengthydiscussion is required that will follow.

The game APPARATUS CONSISTS of coins and all games with the NumberedInserts that are used in several different ways for different games. Thegame APPARATUS INCLUDES two coins one with the figures D/A-A and theother with D-A coins, Spinning Wheel that requires Numbered inserts thatwas created for the Game and game(s) from a numbers to word language asseen on Table 1 for use in Communication by the Numbers/Signs anothergame, and also put on the plastic inserts for use with the SpinningWheel, Hat trick and Alternative Use as referred to as Game withNumbers. The numbered inserts are on a tab with sticky backs and removedand place on the plastic inserts called Numbered Inserts or Inserts. TheNumbered Inserts where the numbers that have word meanings a NewLanguage that is functional and created for use with playing the games.The apparatus for games may be used independent or inter-dependantdepending on the game(s) played or the process determinations.

The Alternate Use game allows the numbers to be reassigned on theinserts for use as follows and is a different type of use game than theinsert as they have changes meaning function and use and theredefinition of the insert numbers are written down along with the pointcount. They are placed on the open spots on the spinning wheel and aspinning arrow chooses or in the Hat and picked by a participant. Thereare other steps and methods to follow.

The STEPS tie the game and game(s) together and the METHODS to follow—Toplay the game and game(s) a participant needs to Know the Rules, Wearthe jewelry and consent to play by answering the Game Questions with yesthat allows access to the game(s) and apparatus. The next step is theprocess communication; negotiation and agreement to determine the gameor game(s) to be played and possible role(s) as agreed and the apparatusto be used that will determine the role. The use of the Apparatus thendetermines the role and the role is play out. There is also aparticipant can Opt out if they choose.

Depending on the game(s) the apparatus is used to help determine or haverole(s) assigned to it to obtain the role(s) the participants haveagreed on and by the apparatus results will play. The coins are twosided each with different figures, the Angel or A on one side the Devilor D on the other as the figures determine role when played as assignedin the process. The other coin is the Devil/Angel or D/A and only theAngel is assigned a roll but both can be in play. The D/A is used fordecisions to allow the game(s) to be played. The Angel side figure hasthe same meaning for both coins. The coin is an either/or determination.the game in specific games has assigned a role to the and game(s) Forthe D and A figures in others the participants assign the role after theprocess. The coin is picked, flipped or depending on the game acombination of both. The Spinning Wheel that will always include thegame Spin the Wheel Make a Deal, Hat Trick, an Alternate Use andCommunication by the Numbers/Signs are played with the numbers and areplayed differently to determine the role(s). The role(s) are a sharedexperience by both participants. The game and game(s) are easilyunderstood by one skilled in the art to play. the game is a new conceptin gaming I have included examples for some of the advantages the Gameallows.

It is anticipated the game and games may be useful in the health carefor specific treatment where the game has use. The game(s) of thepresent invention are for use in and out of house in the real world anduse for play and possibly self-help for adults who require it asadditional advantage. The National Institute for Play and is associatedwith a large number of health care agencies already does this so the usewith what the game and game(s) offers is reasonable to conclude andconsider. Communication and negotiation have a long history in allaspects of life as away to resolve and settle issues. With this on agood day comes some type of agreement.

Play therapy has long been practiced for children and used byprofessional health care providers to assist in abnormal behavior andsocialization. Until the present invention there are few if any playtherapy games to provide similar use for Adults. Until the presentinvention adult therapy has involved counseling to assist in treatmentof adult relationship issues and others. This avenue has had limitedsuccess and relationships continue to have problems and difficulties Inresolving them. These issue are both sexual and non-sexual. Theinvention allows a new way to address these problems and is a game withall the additional benefits of playing.

the game provides an Opt Out, which the rules tell you any indication bythe participant to stop playing Game Over. This is a protection for theparticipant if for any reason they become uncomfortable. Following therules a terms to play tells you this. When you agreed to play you haveobligations as a condition to play. If the game(s) is changed by use ofother items as stated in the rules so does the obligation. The rules andgame(s) figures have limits as described in the rules and game(s).

A jewelry wearer for whatever reasons does not have to play with onepotential participant and my play with another when asked. In the gameand game(s) the participants chooses or has choices in all aspects ofplay and these require agreement prior to actions. This is a protectionand part of playing. Any changes of any of this are Not the same Game.

the game protections some of them are involved with purchasing a productthat has conditions, rules for use, in rules, discusses an agreement ofno substitutions of pieces, rules only cover authorized Game pieces,substituting items is a different Game, warnings for playing and being aparticipant as required to play.

If the Game is modified or changed in any way it is not the game theprotection and agreement covers and a participant if changed orsubstituted one plays at their own risk.

the game pieces are made of materials that are unchangeable so oneshould not be able to take unfair advantage that would be untrue withother items.

Other items run the risk of misunderstanding, confusion, manipulation,disputed meanings and other problems. the game Pieces are specific tothe game.

The rules tell you if it was not agreed to prior to playing a game it isnot available for play.

If any of the numbered inserts require replacement they can be orderedseparately. If additional blank inserts are necessary the back of theincluded numbered inserts can be labeled with one-inch circular labels.It is strongly suggested the renumbered inserts only be used on theSpinning Wheel. The use may otherwise provide an unfair advantage. TheInsert with numbers corresponds with the Numbers for Communication.

The game contains Safety warnings if the role is sexual for warning fortransmission of SAFETY PRECAUTIONS. In any relationship involving sexualconduct, reasonable SAFETY PRECAUTIONS are necessary. One should takeappropriate protection to prevent injury, pregnancy and SociallyTransmitted Disease. This is a Public awareness alert.

The INSTRUCTIONS Are in the RULES are conditions to become a participantand play included in the rules are How to Play the game, figures onjewelry and coins and the use and differences between them, Participantsagree to read and understand the rules as a condition to play or to be aparticipant, Protections offered by the game, precautions, Adults only,discuss the apparatus, games to be played which there are multiple gamesand games with in games to be played that each use the game apparatus onits own or may requires several piece to complete the game or games todetermine the out come of the role(s) to be played as well as Others.The Rules tie all this together to allow and direct and guide playingthe game and game(s), which include the steps and methods. the game andgames and decision necessary in playing are the final determination ofthe role(s) by random chance at the end of the game. To get to thatpoint one must first determine what role they will communicate to theother participants to direct the game(s) as provided with the Game PieceJewelry or jewelry to the conclusion. In the Determination of the Roleall participant must agree to play.

Role playing games or RPG are well known in the prior art with featuregoals and similarities. The present invention differentiates itself fromthe Prior Art through its use of multiple and varied components andchoices pertaining to specific interactions that include physical,mental, social, problem solving, interaction and emotional options. thegame and game(s) are a different style of play.

The games provide Choice, Chance and opportunity as soon as the wear ofjewelry approaches another wearing the jewelry and asks the GameQuestions Are You A Participant and Do you Want To Play? Even prior tothis when one puts on the game jewelry that is composed of Devil or D,Angel or A, Devil/Angel or D/A, Dual Devils or D/D and Dual Angels orA/A. The figures with the Exception of the A/A where the figuredescription communicates and is defined, as I am not playing all allowplaying of the game(s). the game and game(s) the choice to play and thechance to play any role as determined by the jewelry figures and theopportunity to play and who the other participant might be is in play.

The jewelry pieces are Necklace, Earrings, and Dog Tags with thepossibility of Pins in the future. The jewelry figures come in a varietyof different positions.

The game and game(s) as described in Alternate Use (see above and gamefor playing) include and address interactions of multiple and differenttypes including domestic issues as chores where one partner wantssomething attended to or fixed or just needs attention, where to go,what to do, social issues and occurrences that may not be comfortablefor both participants, problems in the relationships and others as theydeem unresolved and important or worse are referred to as EVENTS.

The EARRINGS have been designed to allow alteration. A different stateor thing. This needs to be done by a jeweler so the Game Piece/FashionJewelry is not damaged. On the earrings the outer Ring can be removedand the game Piece/Fashion Jewelry Figure can be attached to the earringhook through the dual smaller attachment rings with out the earringouter thicker ring. This is a one-time adjustment and if you againdecide to reattach the outer ring a jeweler is again required. Thealternative is to buy two pair of earrings and use one with and one without the outer ring. This can be done for the jewelry being jewelry as anon-participant or for jewelry as a participant.

The above removal of the outer ring is not advised for the Necklace. Ifone chooses, the game Pierce Jewelry figure on the earrings can be usein the same principal as above for the Necklace and worn with a thinnerchain for the game Piece fashion Jewelry.

EARRINGS transformation use in game as piece a change of physicalappearance and thing.

The Number 22 and Necklace Chains have been designed to beinterchangeable or to allow for the participant to use their own chain.This allows for individual style choice. The chain on the Necklace isthicker than on the Number 22. The above are a style and individualpreference considerations as allowed in the Rules of the game. THE GAMEis a Game of choice and preference as well as Fashion.

Participant may communicate to another by the jewelry either the A orD/A as communication is involved with these figures as a participantsChoice as the roles are different and take the Chance of the partneragreeing to also play the game by wearing the jewelry and consenting toplay by the rules or no to the Game Questions so as not to address theEvent(s). If they were smart they would put on the jewelry and consentto play and the Opportunity to resolve the Event(s). Communication,negotiation and Agreement or the process will communicate verbally asthe jewelry did visually the Choice, Chance and Opportunity or C.C.O toaddress the above. One must remember the Devil as part of the D/Arequires inducements and incentives as part of the role.

The other participant and possibly your partner has the choice torespond the chance he or she may do so but with conditions and theOpportunity to play and address your Events or Events of their own. Theprocess will address this. In this there is the numbered inserts and theSpinning Wheel and Hat game(s) and Alternative Use that allows thenumbered inserts to be redefined recorded an assigned Events solutionand placed in or one the aforementioned apparatus and a determination ofrole and play or event solution to occurs.

Unknowns the jewelry figures indicates a willingness to play role(s) bythe others choice There is the chance they may agree to play and therole may change a choice and chance as the process occurs. ThisOpportunity will occur in the process and when the Apparatus and game(s)are picked this was by choice of the apparatus a random chance decisionand device and a chance a participant may get the role they desire oranother you agreed to as an Opportunity. The entire Process is C.C.O.,which is true with all participants. The same is also true for partners.There are others C.C.O. in the game(s).

Games are a universal past time and games between both sexes are knownand occur in all ways each and every day. The present inventionencompasses this universal occurrence as well as others. the game allowsfor a wide range of interaction as defined on the numbered inserts someof which are physical contact both sexual and non-sexual utilizing astep/method to reach the role determination. In the step/method is theprocess by the participants.

The game uses stylish fashion Jewelry with FIGURES for the jewelry. TheJewelry involves All Level of Play and ranges consisting of an Angel,Devil, Dual Angels, Dual Devils and Devil/Angel. They were specificallydesigned for use with the Game. The MEANING and USE of the jewelry iswell Defined and described in the rules. The figures for the jewelryfurther define by the participants to a specificity to allow agreementand the meaning to be assigned to the D-A coin figures coins that allowsthe determination to be used to determine a role.

This is very clear and understood by one skilled in the arts andprecise. This is as clear as language and communication gets. Everything is defined and employed as such as explained in the game andgame(s).

The coin figures have different use and meaning as described in thegame(s) played as described in the rules. Because the game and game(s)may involve physical contact special considerations were put in therules.

The definition of the FIGURES in brief and a full description to followis the Angel represented as A communication to Conventional love makingas described in publication. The Devil as represented by D some deviancefrom conventional love making as participant preference to be determinedin the process by agreement. The Devil/Angel as represented by D/A awillingness to consider defined as both the Angel and Devil definitionsand includes both. The D/A is the Devil role with the Angelconsideration as any thing not Angel is Devil when assigned to theapparatus. For role indication it is defined as both. The D/A on thecoins does not have a role its use changes. The Angel/Angel dual Anglesrepresented by A/A is I am not playing and to be left undisturbed. Anyother figure with the A/A does not change this. The Devil/Devil asrepresented by D/D is anything goes with in the limits as described inthe rules.

The roles for the figures range from Angel communication to the D/Dfigure anything goes with limits as described. The rules have the figuredescription and specify the jewelry and coin figures use and meanings asthey are not the same as jewelry is willingness and the Coinsspecifically assigned roles by the game(s) and participants if not bythe games. The roles are to scale for playing and they are theparticipants to choose and agree on prior to any other considerationsfor playing and determinations.

Chess a different type of game uses figures for playing, as do othergames. The figures have meaning, context used in playing the game. Thedifference in play does not change the use of figures in gaming.

The jewelry figures are to a scale of increased involvement of roleactions and activities and involve All Levels of play as do the game(s)that range from easy, moderate and complex play. If a participant doesnot meet the stringent Angel description they are classified as a Devilfor the coin games. The jewelry figures are different and the definitiondoes not change so the role is used differently for playing. The jewelryhas more associated figures in play and there is more choice for theroles to be played. The coins will determine roles as discussed.

One would not expect a D/D to address an Angel role although the gamedoes not prevent this but the participants are aware. A Devil figure maybe hesitant to address an Angel figure where a D/A that already containsan Angel figure might not be. It's a participant's choice and has achance and opportunity to change in The process. There is no doubt thisis necessary for the D/A coin games to assign role(s) to the coin.

The jewelry figures direct play in the initial stage and this will inturn affect communication in the Process as depending on the jewelryfigure may limit certain games. The Communication by the Number as seenon Table 1 will also direct play by the limiting certain numbers fromcertain figures.

The negotiation step does not prevent the Angel from becoming a D/A orlarger scope of playing the role should the process allow for thispossibility. With the Angel role the participants are aware the rolecontains a range of communication, touching with the limit ofConventional Love making (as defined in publication) or not. If it isthe others participants intention for this to occur the playing and theprocess will determine. For unknowns this could be an interestingprocess. For partners this may also be true but if the intent werephysical the D/A figure would add to the playing of the game(s).Certainly the D and D/D would if that is your desire and intention. Thefigures are communication and language as defined by publication anddictionary

If your partner is wearing the A/A tells you they are not playing andwant to be left alone. They my just be busy or upset with you. If theyare up set to get you to address this and speak with you then all onehas to do is change the A/A which gave then a cooling down period thatis described in publication as a step in resolving differences whenthings have intensified. They may then wear an A or D/A jewelry figuretells you they want to play the role the figure allows and both of theseinclude communication. To comply all the other person has to do is wearthe one of the same Game Jewelry figures and agree to play. By thedescription of the figures the A is an easier role than the D/A whichcommunicates a willingness and mental attitude as to resolution of theEvent what-ever it was. There is also the possibility they may wear theDevil where communication is not part of the role and the communicationoccurs during the Process. One would consider this not a good sign.

In this regard a partner may put on a D jewelry and Sign 94, Busy NotNow may be Later as a matter possibly pending as the D is not acommunication figure. At a later date another figure might be worn ifand when appropriate the game allows multiple choices chances andopportunities. There is also timing and allowing things to settle and alesser attitude than A/A.

When the participants are ready to talk if they are the Angel or the D/Awould indicate this as well as how willing as both figures communicate.Depending on your point you could wear the A as OK I see your point andan easier Process than the D/A as the D/A as Willing to Consider. Thisis a step up in role level and may indicate more interaction andresponse to arrive at agreement.

The D/A has the Angel to balance and influence the Devil. The D/A alsohas increased inducement and incentives as the figure role is defined.This affects negotiations and each participant will have given and taketo arrive at an agreement. In all this is the process that allows rolechanges as a result of how it goes. An interesting situation for bothparticipants as to the out comes. In all this is the choice, chance andopportunity or C.C.O to resolve this in a kinder, gentler and lessstressful way while playing.

This arrangement to play the game could be a prior negotiation andagreement to allow partners an opportunity to resolve areas of concernin terms of ways to address unresolved differences prior to them gettingworse if they have not already. The first part of the process could beno yelling and lets' both be reasonable. This certainly will benefitboth partners/participants. Later in the Game there will be otherconsideration for the process and point of view.

This example differs as the problems have intensified as opposed to theprior example of less stressful Events, which are any thing in arelationship that requires addressing and can be agreed on. In theprocess is the use of apparatus for determination of Events which canthen be used for the assignment of the Event or role(s) to allowdetermination of the out-come and playing the game

Alternate Use.

These are some of the ways the game(s) and jewelry can be used to makesa difference if you open your experience to new ways. the game alsooffers other ways to resolve Events in a different way by use of theapparatus and other type of games. This will follow with the explanationof the game(s) available. These are some of the use and benefits of thegame and games. The jewelry is part of the game and game(s).

This is a new style of Game and playing of games. There is no Game inthe Prior Arts that uses jewelry with Figures to communication toaddress a role and initiate play. The apparatus was created for thegame(s) and all game(s) employees their use as described in the game(s)or other wise. This includes the Coins, Communication by theNumbers/Signs, and Plastic Inserts with Numbers and the Game PieceJewelry. The interaction and relationships and others involved are alsoa new concept in the world of a game(s).

the game is Multi-Dimensional and Multi-Diverse. the game as describedhas LEVELS of playing, levels of complexity, level of figures, level oftime necessary to interact and choices and others to be made in regardsto playing from the jewelry role you chose to the apparatus that makesthe determination of the role(s) to be played. All goes to a game ofC.C.O.

The Jewelry is jewelry as a fashion until the participants agree to playthe Game starts the actual playing. The game starts when a potentialparticipant puts on the jewelry as each figure is a separate role andthis is communicated to other potential participants as a willingness ofthe role a participant to be is contemplating. This can change duringthe game(s) as played.

The actual playing occurs by one participant asking another and theother potential participant agrees to play. To be a Participant a personwearing the jewelry may ask another who is wearing the jewelry (requiredby the game) the game Questions—Are You A Participant and Do You Want ToPlay or DYWTP). A No to either question Makes the jewelry fashion and Noa statement that you are not playing. As a non-participant you have noneed for the apparatus or game(s) and by the rules you are denied use.

A Yes to both questions Makes one a PARTICIPANT. The agreement to beinga participant is an ACUTATOR that allows the jewelry to becomeFUNCTIONAL as a Game Piece that provides a participants willingness anINDICATOR as to the role that are playing as described in the rules andallows ACCESS to the games to be played and apparatus and directs playto the process.

The jewelry figure meaning still applies and following example of theALTERNATIVE START of the game and by the jewelry figure limits thiswould exclude the Angel figure as a potential participant. That does notmean another participant can't ask it just means its not to be expectedand probably not a good move if you expect to communicate further. Thealternative to DYWTP is present the D/A coin that would apply to thegame Lick or Licked. The question of are you a Participant is stillrequired and the process is still used if the D/A coin is accepted.

The Alternative start after meeting the game requirements as discussedabove is a participant asks Are You A Participant that requires, a yesto play. The participant may then present the D/A coin. If the D/A coinis returned with the D/A up that is they are not playing. If theparticipant turns the coin over to Angel side that is a yes for Lickedor Lick. the process then ensues. If the participant asks for the restof the coins all coin games are open to play and the process ensues.The jewelry figure provides a game with in a game. This is such a newconcept I just called the jewelry Game Piece Fashion Jewelry, as it canbe that or a game piece to indicate a participant by consent thattransforms its use, meaning and function. A non-participant becomes aparticipant to provide a role. A role is recognized in society as wellas by the USPTO.

The jewelry figures have a direct bearing to the Game and game(s). Thefigures do not denote gender they are an attitude. It allows thepotential participant to be participants by agreeing to play itindicates a willingness by the figure worn as to the role prior to therest of the game(s) to be played.

Role(s) in RPG are defined as psychotherapeutic technique and others andare well established in the gaming world. A role is to act out, changecharacter. RPG are classified by the USPTO so this is a recognizeddetermination and accepted.

The figures on the jewelry lets a participant know if this is a rolethey are also willing to play should the Process not address a differentrole as to be determined by the process.

The game and jewelry is a role by choice that provides an opportunity todetermine and play the role you have agreed to and a chance to obtain arole by random chance and others to follow.

This is or can be a game with in the game concerning the figures and theprocess address and until then there is a willingness that hasopportunities to change and the choice and chance that this may occur.This game begins for a potential participant when the jewelry is put on.It is part of a game strategy whether conscious or not as to playing asapplies to the determination of the role a participant may desire inseveral different ways.

Until the process there is no way to know if an Angel could be a Devilin Angel jewelry? There is also an Angel can wear the D/A as can theDevil and do so just to portray a role and play a different style ofplay as this will direct the process. the process specifically definesthe Devil as part of playing. The above can also be a strategy ofplaying by a participant, as this is a game.

the game and game(s) is Multi-Diverse and Multi-Dimensional as well asMulti-Functional and this is one more of the many. The game(s) allow forthe participants to address play as they choose with different use andmeanings for the participant as they can be different things, atdifferent time, different locations, different moods, wants, and changeto a different state as pertains to role and role choice. There is noother game that allows this to occur in RPG in this way. This is a givenwith the D/A figure on the jewelry

There are as previously described and further described in other typeplaying of the game and game(s) for addressing other Areas concerningrelationship and interaction as a more serious type of play andbeneficial in other ways. Any way this goes a role is determined andplayed.

If a participant wears different jewelry figures this also is a gamewith in the game. If the figures are D and A this may be construed asD/A. If a participant wears an A and D/D this has other considerationsthat a participant should be able to work out. If the participant wearsA/A it does not matter what other jewelry they wear, as they areunapproachable by the figure description in the rules.

When a participant approaches another the communication has began. Thefigure(s) allows each participant insight into the game(s) to be playedand the process that encompasses communication, Negotiation andagreement. the process will work all this out and the determinations andat the end to determine the role assignment to the apparatus andDetermine the game(s) to be played.

The communication by the jewelry is visual. The jewelry has specific andlimited use for playing as described and after performing it use, andthe other steps and methods of the game and game(s) follow.

The jewelry and figures were separated from the other apparatus as ituse was different from the other apparatus. The jewelry allowsindividual and multiple role choices at the same time D/A.

It is part of the game(s) and the game. It is useful, functional hasmeaning is tangible and causes change non-participant to participant andothers as described. This causes other actions and reactions. Thejewelry was non-existent prior to the game as it was createdspecifically for the game and games.

The jewelry figure allows a participant to play any role they choose,any time they choose with any one they choose with the same or adifferent role with the same person at different time. The ability tochange roles should lead to an increased life experience not only byplaying but if one expands their present prospective this can occur inlife experiences. This is all a new concept in gaming with a widespectrum of choice. The final role awaits the playing and agreement bythe participants. This just one part of the game and game(s). the gameis more than just a game.

This is done by playing the game(s) and to gain Access to the games andapparatus as part of the steps and methods and a participant has becomea participant by agreement with other types to follow. It's all part ofthe game and game(s). The next step and method is the process.

THE PROCESS is communication, negotiation and agreement among otherthings assigns the agreed on role(s) to the agree on Apparatus for theagreed on game(s) for the final determination of the role to be playedby the apparatus and RANDOM chance. In the process is negotiation, whichinvolves a Point Count. It is part of the game and games. The above is anew type of Game in style and for playing. the process allowsdefinition, determinations and defines the aspects of the game(s) thatallows a large amount of interaction and provides a large number ofbenefits and advantages the game(s). This step will determine thechoices or the role(s) that are available by the game(s) played and tobe determined by the apparatus. This also should be a much-lookedforward aspect of playing.

This is all New, different and novel for games. It is the inventor'sopinion that one should not limit the process as it has great benefit tothe participants. This is the participant's choice. the game allowsparticipants to communicate and negotiate on anything they choose toobtain an agreement on the role(s).

A New Interactive Role Playing Game—IRPG that is also a Play Therapy asdescribed by The National Institute of Play to allow for new anddifferent interaction as described by the process allows participants tointeract while playing that benefits the participants in what the gameentails and does so in a new type of interaction with value, importanceand use all while playing a Game.

RPG are Fantasy

And jewelry allows for this, as it does for its other uses. The processalso allows for this, as well as making it a reality. This is a part ofthe Play Therapy and game methodology. This is one part of many of thetherapeutic use and differences in the game. In the game either playercan discuss what they choose, part of the process to obtain the FinalRole Agreement. This is one of many may be away. In Play Therapy, andtherapy this is significant, as known to one skilled. In therapy andplay therapy may be away is always present and on going in self growthand growth with others, and is associated with all types ofrelationships, as is the process.

This is not a win lose game; there are only winners by the Method ofplaying. The interaction and the process are a worthwhile experience andshould hopefully add to ones insight into themselves and others toprovide a better interaction between participants and if this isextended in other interactions as well as a socialization skill. thegame is a Game of Choice, Chance and Opportunity or C.C.O., which alwaysexist if you play even when one, gets game over. This is part of thegame and game(s) and this occurs in all aspects of the game and game(s).There are many choices for the individual participant and bothparticipants to make and even before the participant uses the apparatusthere are chances in multiple regards that are encompassed by theprocess. There is this also with the Point Count that allowsparticipants to receive points and ask for the other participants inputin to the process with has incentives and rewards.

The entire Point Count process will be referred to as Point Count Eachparticipant starts the game being played with Ten Cents in pennies.There are multiple games and different games to be played with theinvention. Whether stated or not in the following games description allgames have a Point Count. All games require the process (communication,negotiation and agreement) to play. The negotiation is by theparticipant's discursion as described.

Points are awarded to the Negotiation on strength of position. Eachparticipant listens to what the other is saying and then evaluates thisand awards a point for What was said in negotiation in terms ofcredence, consideration of what was stated and response to the otherparticipants' points. The point is awarded by the agreement of theparticipants. A point will be awarded if the other participant statesPoint Taken.

The Advantage of the points other than the obvious is that one must notonly hear but also listen, as they are required to evaluate it. Theother Advantage is it allows better communication and more as point andcounter point to yield to the Points Count. It is the hope of theinventor of the game that once people listen and learn this skill theywill continue to practice it. In relationships with issues and incertain long-term relationships it is not uncommon to hear and notlisten. Regardless of the reason not listening does little to address anissue and even less to resolve it.

The Point Count is kept in a recorded tangible way as agreed by theparticipants. The highest point count is allowed the last word innegotiation, which for some is an important to get the last word priorto an agreement. The highest point count also gets to go first if notspecified by the game(s). For the Wheel it would be spin, for the Hat itwould be pick, for the coins it would be Coin Elimination wheredecisions are made to allow play. The D/A coin is flipped until only theAngel side is left for a single participant. The person to flip would befor the highest point count at the time it was used or others asnecessary with out affecting the point score. IN CASE OF TIES CoinElimination decides the determination of last word and who goes first.

In the games with NUMBERED INSERTS the Point Count is kept for eachinsert agreed to. The count is recorded and kept as a running total andthe highest accumulated total at the end is allowed the last word and topick or spin first. Ties are as described above.

In the games with the COINS the coin has a defined role. The point Countis the same process with the Numbered Insert games with the exceptionthat the total it is done at the end of entire negotiation and likeabove before agreement.

Participants can ask for a Point any time they believe the strength oftheir communication has credence and deserves consideration.

A participant can ask the other participant during negotiation at anytime prior to agreement for role and apparatus for a point. Theparticipant asking gives the other participant a penny for theirthoughts. If the participants agree on a point the participant who askedfor their point to be validated receives two cents.

If a participant has less than three cents the Penny for your thoughtsis no longer in play.

If the point is not received there is no other cent payment or penaltyfor asking. This is a game that involves some sense. The compensation isa consulting fee as one is in negotiations.

The game play via the Point Count occurs in the process in thenegotiation and requires the participants to not just hear but to listento each other

In interaction and relationships with others and the process includingthe point count should allow better socialization skills and thenegotiations is an every day life experience in interactions even if onedoes not call it that. It is an art and skill that is necessary toresolve issues and accomplish tasks.

The participants then evaluate the negotiations strengths and then toagree on this and is awarded POINTS as they evaluate what was said. Ininteraction and prospective as well as in relationship growth this hasvalue. Once you begin the process of listening it can grow outside ofthe game. The process requires the participants to work this out and howit pertains to the role(s) and to determine the role(s) to be assignedand the next step in the game(s) is the apparatus that makes for thefinal determination of the role by chance, which is followed by playingthe role.

The COINS can be used as keepsakes, curio, flipped of the coin,novelties and conversation pieces, as they are art. In the game(s)description of the roles it is either Devil or Angel, which fits wellwith, in the same perimeters of the roles. If there is duplicate Devilor Angel roles as determined by the process, to allow play to continuethe D and or A side of the coin can be assigned the role as necessaryand agreed by the participants for play to continue. This allows for notneeding other game apparatus is cost efficient and works well and allthat is necessary is what you already are using and do not have to carryanother game piece. This goes to Best Mode as necessary to play. Whenand if this occurs the coin assigned the role is written and kept withthe point count.

All a participant has to do is the process to define the role and assignthis to the coin with the D-A or use a different apparatus and type ofplay for the other games.

The assignment of role(s) to the Angel is a duplication as the Angel ison the D/A-A and D-A coins that provides another game with in the gamesand is more associated only with the coins than other apparatus andgame(s) With the coins a participant is either a Devil or an Angel asthose are the roles in play after the process. Assigning a role to thecoin figures transforms the coins meaning and use.

It is further transformed when flipped physically as either A or D sideboth yields a role. The same is true for the D/A-A coin as used in playfor A role and D/A coin makes determinations as described for CoinElimination and Game over. The coin makes either/or determinations a50/50 chance with a 100% chance of a role that was chosen by choice ifthe D/A coin is not in play, May get role want, will always get role youagreed to.

In the patent application there is a description of the coin games. Fornow the fact is, there is the point to be made. They are each differentgames with all created and designed for the game and game(s). These area different state and a thing. The apparatus is used in all gamedeterminations regardless of the game(s) played. The apparatus dependingon the game(s) played may require more than one type to complete play todetermine a role.

There is no game known in the prior art that uses jewelry and fashion aswell as communication with the Devil and Angel figures and combinationsas described as games pieces. The present invention is novel andnon-obvious as it encompasses a different perspective in all ways.

The level of play, begins with the jewelry figure(s) as the roles andinvolvement regardless of the figure the role (s) are diverse and are toan increasing level of play and involvement, the game(s) are categorizedas easy, moderate and complex play, the communication by the numbers andplastic inserts are also scaled for role interaction and involvement asare the coins either with game assigned roles or participant assignedrole(s). as seen in the coin game Lick or Licked as previously discussedunder Alternate Start of The game(s). The interaction, and choices areindividual and agreed with the playing and participants but theexperience of playing and the role as determined are a sharedexperience.

The game of the present invention allows participants to enhance theircurrent relationship new or old. The ongoing problems with relationshipsare often problematic and troublesome for a large majority ofindividuals, Prior avenues and solutions have meet with limited successand remain problematic. Presently the current state of the art foradults is counseling and this is only for those who can afford it. Thisprocess has been going on for years as the present numbers of societalproblems and individual problems is ever increasing. The NationalInstitute of Play was created in association with health care providersin an attempt to address some of this but until the game the avenues ofplay for adults have been much the same with out a major break through.Play Therapy is useful and studies have found it helpful and providebenefits. But by the game(s) available has been limited. the game costis far less than one visit to therapy and can be played in anyenvironment a participant chooses from the comfort of home to a crowdedbar in the real world. This goes to best mode. In a relationship withstumbling blocks and inhibitions the game may be a way to open onesexperiences and break down barriers that interfere with theinteractions.

The primary advantage of the present invention is to provide fun.Enjoyment. Excitement, interaction, conversation, negotiation, Chance,Choice and Opportunity, expression, improved relationships. In arelationship of value and importance one would hope that each partnerwould want to make the other happy.

By the game(s) played and designed and type it provides certain uniqueattributes to allow play any time, any where two or more people arewearing the game piece jewelry that also makes the game continuous.

The COINS have figures are similar to the jewelry with only the Devil orD), Angel or A) and Devil/Angel or D/A are on the coins. The coinfigures either have role(s) assigned by the coin game played or roles tobe assigned as per the playing of the game(s) for the D and A coins. Thecoin figures can have different uses for different games and the D/Acoin figure becomes a mechanical in use for determinations necessary toplay with no role assigned. The Coin games the Level of play isdescribed with the coin games.

The D/A coin can start the game, stop the game(s) and makedeterminations or in specific games partner participants as necessary asBest Mode not to create more game pieces as seen with the game Mix andMatch as follows.

The figures for the COIN FIGURES have some of the same figures as thejewelry the D-A and D/A but have been redefined and function in adifferent way. The coins figures in the rules are separately defined inthe role from the jewelry figures for meaning and use in the figuredescription. The coin figures and coin is a different thing used andwhen flipped is a different state and thing.

The coins are all either picked, flipped or a combination after theparticipants assign the role(s) to the Devil and Angel figure.

If the role is sexual in content the terminology for the Angel figuremay be referred to as “Nice” and the Devil figure as “Naughty”. Theperception of good and evil does not apply. Naughty can be interestingas applied to the agreed on definition and role(s). If one participants'role is D so is the other participant's role.

The jewelry role of D/A is different as the coin has no D/A roleassignment so either the participant is a D or an A as determined by theprocess. The use of the D/A coin is 1) starts the game in a specificinstance 2) Stops the game in play or in the specific instance it isused to begin the game 3) determines play as necessary you play as inCoin Elimination where the D/A coin is flipped and the last Angel makesthe determination, and 4) partners participants in Mix and Match asnecessary to avoid extra game pieces as a Best Mode and exception rule.

The jewelry description for role does not change as associated for thefigures. If the process allows change of the role from the jewelry thisdoes not affect the jewelry as it has already performed it multiple usesand the process will address this. The coin assignment of roles well asthere are two sides of the coin, which change to a different state whenflipped a different thing different figure different role.

The game coins and jewelry are the BEST MODE. A participant can eitherwear the jewelry or carry it (multiple pieces as necessary for the role)and put it on have the coins in their pockets along with the other coinsor in a purse and used in any location in the real world and play. Theuse of coins and jewelry are not out of the ordinary and used and seenin every day life anywhere and as a fit in and this is also true forsome of the other game pieces. This allows for SPONTANEOUS playing. Evenif one had not anticipated playing the opportunity is always there incase of a change of heart. A new concept in games, fashion to functionalgame piece is jewelry as an Actuator by acceptance, carries in yourpocket, play any time anywhere no prior planning necessary. Couldn't beeasier to play. All have to do any where is put it on no change ofcloth, don't even have to stop what you are doing. the game iscontinuous and always in play as long as two or more people are wearingthe Game Piece Fashion jewelry and are in the same location in the realworld. There are no Prior Arts in this area of IRPG. This just one moreattribute and another Best Mode.

There are no other items that allow this flexibility or function thatare socially expectable, can be used with ease and little or out noticein all locations that would allow this to occur in this way to play thegame in public with out making a scene.

The present invention does not utilize the standard type game board; thegame board is any location in the real world. This feature is notuncommon as to specific RPG. All RPG require a way to obtain role(s).The game also has this necessity and the jewelry and the process do thisto allow the apparatus to complete the determination of role. The stepsto do this add a lot of positive to the game and game(s). This is partof a game with in a game and a new way of gaming.

The coin and other apparatus allows playing of the game(s) with aslittle interruption and as few distractions, disruptions or disagreementas possible to obtaining the role determination.

The game(s) has provided solutions to these occurrence where they mayarise and the solutions do not require other items to resolve as theyare all with in the Game Pieces as provided. The coin Elimination andassigning duplicate A and D roles to the coins are examples. Theapparatus serves multiple functions for efficiency and versatility thatare not available with other items The D/A coin addresses some of theseand the rules address others. The importance to a harmonious game is anobjective of the Game. Most RPG doesn't care, as they are unreal anyways. This Game does care. There is no similar game and it is believedthis is so new of a concept and is out of the usual in the way of gamesand playing.

The apparatus takes up little space and can be used on a table of smallsize. The jewelry, coins and other apparatus are specific for the gameand game(s) so there is no mistaken identification and who can become aparticipant. This all goes to the game, game(s) and Best Mode.

Dual Angels—may be represented by A/A—Game Piece Jewelry Not open toplaying.—“I Want Peace Not A Piece. Non participant-participant. The A/Adoes not allow another participant to approach regardless of what othergame piece jewelry is being worn. In the Communication by the Numbersthis would be a Double Aught. The A/A figure is not the same as single Afigures regardless of how many are worn.

Single Angel—May be represented by A—For Game Piece JewelrySweetheart—nothing out of the ordinary—Touching and body contact ispermissible that does not exceed conventional love making or sex (asdefined in the definitions section and may be used in the broadest senseof the meaning) or possibly no to activity excluding Communication. Thefigure communication is different than the process communication. Thejewelry is willingness as a role the process is a requirement.

For Game Terminology and Role Playing in the games. May be referred toas “Nice”. Requires the process. Are times the game(s) define Angel roleon the coin and others the participants by the process assign the roleto the coin figure. Always Heads In God We Trust.

Devil/Angel—May be represented by D/A—For Game Piece Jewelry—WillConsider with reservations—will discuss and communicate and make adecision, well see but open to activities as described individually forDevil and Angel and may be referred to as “Naughty and Nice”. Requiresthe process Game Playing Not used on coins for role used as a mechanicaland function piece for game start, game stop, decisions and others asdescribed in the rules. Coin and jewelry have different use D/A figure.Devil/Angel Tails. Choice or Chance and To Be Determined.

Single Devil—May be represented by D—For Game Piece Jewelry—WillConsider, need to be convinced but likes out of the ordinary anddifferent, Open Minded to Some deviations from Conventional love makingwith some limits by individual participant preference to be defined byparticipants in the process for determination of meaning by agreementand use.

For Game Terminology and Role Playing used in the games May be referredto as “Naughty”. Requires the process for assignment to coins There arecoin games where the figure is defined as to role in game play. In otherit is by agreement of the participants and assigned to the coin figure.Coin always tails, In Nothing We Trust.

Dual Devil(s)—May be represented by D/D—Game Piece Jewelry Anythinggoes—Rough or Different is better with in limits as Established By TheRules, Law and the Participants.

Dual Devils is one step beyond Single Devil in Terms of Role-playing.

Single Devil figures are not the D/D figure for meaning regardless howmany are worn.

The level of play is by design and meaning by wearing the jewelry andparticipants choice if other than a fashion statement.

The figures are uses in terms of roles as increasing activity by scaleand role A/A, A, D/A, D and D/D. The figures jewelry directed play as torole after those participants determine as established by the rules.

The description of the figures allow participant to know what thefigures perimeters are for roles as established in the rules. Excludingthe A/A they range from A conventional love making to D/D anything goeswith in the confines as explained. The figures and role representationis clear enough for one skilled in the arts to understand. The figuresand the final determination of role and figures is left to theparticipants to further define until a definite role can be assigned tothe coin figures Angel and Devil. The Communication by the Numbers thefigures are used differently as explained for the choice of roles

Anything none conventional for role and less than D/D would be Devil bythe process. Once the participants communicate negotiate and agree thiswould define the figures as pertains to role and use on the coin andNumbers

The participants assign the roles to the coin as they are allowed to do.The intention of the game concerning roles was to allow the participantsthe playing ability to interact and choose for themselves and work itout to obtain a role.

The use of the apparatus result is a role determination and what everthat role is played by two or more participants. the game allows forlevels of complexity depending on the game(s) that are chosen to beplayed as the game(s) are categorized by easy, moderate and complexplay.

Each Game Piece has several functions also goes to Best Mode. The useand function and understanding requires one to read and understand therules to play. Each APPARATUS is used to make determination and used formultiple games and/or games as there are games with in games eitherstated by the game or game(s) or not.

The apparatus for games may be used independent or inter-dependantdepending on the game(s) played or the process determinations.

The game apparatus is part of the game and the game(s) and is alsotangible. The apparatus changes in appearance, physically in positionand motion is useful with purpose and use and provides meaning, action,determinations and is required for playing and determination of role andother decisions necessary to play. These pieces are all a change ofstate or thing.

REPEATING NUMBERS RULE. If the numbers are used for communications theperson being asked must repeat the number(s) first indicated by anymethod or Mentioned by one participant, along with I accept Number(s)______, By either verbal or any method that indicates acceptance, whichincludes signs numbers 17, 18 or 44 as described on Table 1 to be avalid choice.

The Numbers for communication are a New Language. Numbers with wordmeaning There is a tangible change as well as a transformation.

The new language was designed to be used for several reasons that alsoinclude the Spinning Wheel or Wheel, Hat Trick and Alternative Use gameswith others being anticipated. The numbers for communication areexplicit and have meaningful limits.

Sign Language referred to as Signs and the Communication by the Numbersas listed on Table 1. In Signs the Process and Point Count is different.To communicate with Signs a participant A) hold up the number with thefingers using one or both hands to a person wearing the jewelry. If thenumber is more than one digit the participant holds up the first digitin rank order, closes their first as a separation and then holds up theother digit indicating the chosen number. This requires visual contact.

For the sign language this is interpreted, as are you a participant andDYWTP. The participant B) viewing the Number communication can respondBy also holding up the same number(s) as described above or may approachthe A) participant who original used the sign holding up the samenumbers and indicating recognition of the numbers if not in closeproximity or verbally responding or nodding their head or any othermethod to confirm the number(s) including signs 17, 18 and 44. This isYes I am a Participant and I want to play. If this is all done by signsit would be # first # for the repeat number and closed first touching toindicate NEW Number and then number indicated as previously described17, 18, or 44. B) A non-response would be either I am not a participantor no I do not want to play. A zero (#0) or double Zero (#00) is gameover, A) The participant who held up the numbers originally confirms thenumber verbally responding or what ever means is acceptable aspreviously described so that the other participant knows they bothunderstand that includes signs 17, 18 or 44. This is accepted as thelast word in negotiation by whatever means it occurs. A point is givenfor the final acceptance response as a negotiation and agreement hastaken place. The role is played out.

The Scientific 7 is a Male Number; 3, 5 and 8 our Female Numbers; 1, 2,4, 6, and 9 are Male or Female numbers

There are time when any of the numbers maybe used by either sex with theexception of the three digit numbers as determined by your sexualpreference as listed on Table 1. The Number(s) Communication and Gamewas contemplated and designed for all individuals and does not excludethose who are of a different persuasion. Your Preference must beverbally or other wise communicated and agreed to by any and all whomyou communicate with prior to any activity of any kind. All game(s)requires the process, instructions and Rules to be understood and agreedto between all participants regardless of any other considerations

If the participants are of the same sex an assignment of who is actingas the male and female needs to be accomplished to use the numbers forphysical activity. Those numbers for communications that do not requirephysical activity do not require the same delimitation (choice of sexdetermination).

TABLE 1 Table 1. 00 (Double Zero) Referred to as a Double Aught-- NoChance, No Way. 44 (Forty-Four) Lets Get Together 11 (Eleven) Lets Talk17 (Seventeen) I consent Male 18 (Eighteen) I Consent Female 22(Twenty-Two) (Couple, Committed,) See Symbols and Jewelry. On the Wheeland Hat Trick - Participants Choice 87 (Eighty Seven) Love- Making 48(Forty Eight) Hugging 59 (Fifty Nine) Kissing 84 (Eighty Four) Dancing57 (Fifty Seven) Quickie 69 (Sixty Nine) Is What It Always Has Been 37(Thirty Seven) Rear Entry  0 (Zero) No Chance, Stronger than a No 73(Seventy Three) Oral Sex Male Recipient 32 (Thirty Two) Oral Sex FemaleRecipient 96 (Ninety Six) Not Open for Discussion- with or withoutWalking Away 75 (Seventy-Five) To Fast Slow Down 65 (Sixty-Five) OralSex any Location Male to Female, with or without Condiments 79(Seventy-Nine) Oral Sex any Location Female to Male with/withoutCondiments 1-4-1 (One- four-One) Massage and Manipulation see Wheel andPronounced one, Hat for apparatus for Game four, and one 373 (ThreeHundred Threesome- Two Women One Male Seventy Three) 737 (Seven HundredThreesome- Two Men One Women Thirty Seven) - 777 (Seven HundredThreesome- All Male Seventy Seven) 385 (Three Hundred) Threesome- AllFemale 94 (Ninety Four) Busy-- Not Now May Be Later

The numbers and meaning are shown in Table 1

The use of sign Best Mode for partners in a crowded location has valueand use that might be separated or engaged with others is all toocommon. If partners are at a table and separated and one wants to talk(#11) or Dance (#84) and can catch their partners eye all they need todo from the separate locations is sign and they can meet on the dancefloor with out fighting the crowd. A convince of necessity. It isincorporated in to the game as a better way to communicate in crowdedlocations.

If unknowns want to meet and understand the signs and are participantsnot only can they meet and have complied with the rules of the game. Ifall goes well other conversation can be started in any of the abovementioned fashions and if they chose to play other roles as described bythe game and games that are available.

There are other uses for the communication by numbers as it has multiplechoices and the game is a game of choice. It is another game to meet theneeds of the participants by their choice for all locations. The benefitis useful and the New Language with the numbers is in place for theother games so this would be a new use.

It also beats pushing through or yelling over a crowd. The numbers towords is the easiest answer to resolve this as a Best mode. Partners nowhave signals to allow easier access to each other.

the games with Communication by the Numbers/Signs and Numbered Insertsthat contain the Communication by the numbers contains different statedifferent thing with changes for numbers 22, 17, and 18 as necessary toallow play for the Games with Numbers on plastic inserts.

The communication by the Numbers meaning was not useable for all theinserts, as the meaning does not match the need. Not to create extrapieces and necessary to allow play the meaning was changed. For thesigns the inserts are not used the number and words are.

The Number 22 has several different uses 1) the jewelry as describedwith the meaning as discussed, couple committed The number 22 is alsoused for 2) Communication by The Numbers/Signs as seen on Table 1 Signcouple And changes use and meaning. It does this again for the 3) Gameswith Numbers and put on the plastic inserts as necessary for differencesin games of communication and the Games with Number as ParticipantsChoice where and changes again for 4) the Alternative Use game.

There is also a change in use and meaning several times for the numbers17 and 18 all of which are transformation. The numbers used 17 and 18transform with the different use for the 1) communication by the NumbersTable 1, 17—I consent Male, 18—I consent Female same number fordifferent and applications and again for use on the 2) Numbered Inserts.17—Male Choice and 18—Female Choice. This is a Best Mode and use andagain changes for 3) Alternative Use game as reassigned by the plays asnecessary to play.

The numbers to word meaning is tangible as a sign and communication, andwritten including this application as well as an object, recognizableand easily understood meaning as described. The entire language and useis a transformation.

The meaning changes to a different state and a different thing.Communication by the Numbers to inserts a different state a differentthing. Are use for playing the game(s) and role determination by randomchance as the games to play are chosen by the participants as part ofthe previously described criteria to reach this point. Numbers placed onplastic inserts different state different thing. These inserts placed onthe Wheel or in a Hat different state different thing.

The Numbers are listed on Table 1 and were created for the game and usedon the games with Number apparatus. Table 1 Communication by the Numbersranges from talking to sexual contact in varied and different ways asseen in the table.

The three digit numbers are part of the choices available from the gameson the Spinning Wheel and Hat Trick as numbered inserts and with theplaying of the Coin games involving more than two participants as mixand match.

All the rules of the game have previously been met. The Three-digitnumber was agreed to and random chance decided. The games with more thantwo people the jewelry figure are the D/D. The Devil figure says somedeviation and the 3 digit numbers are more than some but it also tellsyou by the participant's perception to be agreed and determined thatwould occur in the process. It would be an unanticipated role change tofrom the D/D. The D/A has the Angel influence and the 3 digit Numbersthere is nothing conventional nor the D as discussed. It is a game ofC.C.O and a participant is not prohibited from discussing any game orgame play even if the possibility by the figure is not communicated oncethe Process begins. By the one skilled in the Arts and common sense theabove discussion is easily with in the figures reasonable expectationsand definitions.

The 3 digit numbers comes with a warning in the rules. The 3-digitnumber 1-4-1 has two sets of playing with out and with the use ofdevices and actions, as always it is a participant's choice. Rules ForThree Digit Numbers (not Including 1-4-1). The Three digits Numbers1-4-2, 373, 737, 777, and 385 requires other perimeters and discussion.If these Numbers are agreed on and used a Reasonable and agreed timelimit for this activity needs to be set and an agreeable third personpicked prior to either spinning the wheel or picking the number from thehat (Hat Trick). If the partners cannot come to agreement prior topicking the number(s) those numbers are not placed in the Hat or on theWheel. Each partner gets to pick one name only to present to the otherpartner who must agree for the third individual. If that person declinesthe game is over.

If the three digit numbers are used with multiple Individuals present atthe same location it must be decided prior to the game as well as agreedas to the inter play with each participant of what will occur and towhom. If all participants are of the same sex this is not an issue. Ifthere are multiple participants then Coin Elimination will excludeparticipants and the sex not chosen can use Coin Elimination todetermine the additional participant of a different sex. See MultipleParticipant game Mix and Match for further details.

The multiple game(s) for play may present relationship issue and othersif played and this is not already a part of the participant(s) lifestyle and normal practice. The choices are up to the participants as thegame(s) are C.C.O. and the process. The only figure that communicatedthe three-digit number minus the 1-4-1 is the D/D.

Number 22 Easy enough to Use, Difficult and Complex Play, as areRelationships. The number 22 is a separate piece of jewelry. The number22 is surrounded by a frame that is thicker and equal on top and bottomand thinner and equal on the sides. The numbers are joined either in themiddle or at the base to top of the other 2. There are two styles stoutand delicate and figures are same but the construction is as the figuresare described. They have the same meaning and use just different stylesneither denoting gender. The significance is to communicate to yourpartner and others that you have a committed relationship the 22 and itis sturdy as is the frame. This encompasses multiple transformations asthis also was created for the game and relationships and others asdescribed. This is a change of state and thing and was created for usewith the Games.

The GAMES WITH NUMBERS are THE Spinning Wheel, Hat Trick and AlternateUse the inserts. The roles are defined by the numbers listed on Table 1with the changes for numbers 17, 18 and 22, and are attached to theinserts by sticky back numbered tabs provided with the game and placedso the entire number fits on the inserts and is centered for use in playand the numbers are use face up with the exception of blank inserts asspin or pick again.

Nothing prevents the use of any numbers from being discussed even thoughsome have little chance of being agreed to with the Angel and some ofthe other figures as this is limited by the jewelry role(s). This isalso true for communication by the numbers. the process will addressthis but the wise participant has been warned. The placement and use ofthe plastic inserts is a different state and thing for all uses.

The plastic inserts make great guitar picks and are cheap. There alsohave other additional uses as deemed necessary. The Plastic Inserts canbe used for Punt Football. Two participants sit at table across fromother participant approximately 6 feet apart. Make an L with the indexfinger and Thumb with both hands and join the thumbs=Goal Posts s. Eachparticipant does the same when not punting. Take the plastic insertplace a pointed corner on the table and snap fingers so the Thumbcontacts the insert and attempts to get it through the goal. If it goesthrough a point is scored and recorded. The agreed on number reached bythe participant first is the winner.

the game as described is Multi-Function, Multi-Divers and has multipleLevels for playing. Types of COMMUNICATION in the game differ.Communication has been used since the beginning of recorded times. Thereare cave drawing to indicate this with figures. We are aware of whatthis signifies and means. We still use some of the same figures today.Language that encompasses Communication and taught as an Art and Scienceis not abstract and is defined in publications for meaning, use andfunction. the game employees these also.

It is another objective of the present invention to create a new anddifferent way to COMMUNICATE with figures, jewelry communication isnon-verbal by figure description, meaning as the data is transmitted andreceived visually and the figures A and D/A communication is part of therole and use as discussed in the examples and application and listed fordescription (see description for definitions), the Communication by theNumbers/Signs uses the new language with numbers with words forcommunication (See Table 1 for description). The Numbers as created is anew language and used to play several games as a Best mode and useddifferently, all this is different use, different state, different thingand all communicate one way or another and this can be non-verbal ornon-verbal/verbal as described. The definition of figures and symbolsdescribe them as Language and communication. the process is alsocommunication this verbal and has several components in this regard. Thecoin figure when used also communicates a role to be played, the D/Acoin communicates a determination of an action starts, stops the play,makes determination and in the game(s) as described (see game(s) allowsparticipants to be paired or grouped. Tactile is also a form ofcommunication and an Opportunity provided As a result of the roledetermined. This is all language and communication. The D-A coinscommunicate role as described

The Spinning Wheel game is called Make A Deal Spin The Wheel. If thearrow is not attached to the spinning Wheel the threaded screw is placedthrough the hole in the spin arrow and the screw aligned with the poston the spin wheel and screwed down until the threads do not show. Thisshould allow the arrow to free spin when twinked by a clicking fingermotion that the middle finger connects with the now attached arrow.

There are eight open spots on the spin wheel and each participant hasfour choices of the spots on the wheel that are blank that include thenumbered inserts and/or blank inserts as spin again, and no inserts,which is game over. If no blank spots there is a 100% chance of a roleby chance the arrow when spun will produce one of these. The question ofwhich one is an arrow spin away.

The Numbers 22, 17 and 18 as discussed with the changes are use in theGames with Numbers and used here and also in the Hat Trick. To use theWheel and Hat trick the participants have met all the game rules andcompleted the process including the point count and are ready use theapparatus to determine a role. The Numbered inserts have been agreed toand have been place on the WHEEL in the blank spots or IN THE HAT andthe Wheel arrow is spun or the numbered are picked from the hat todetermine the role to be played and the role played out. The personpicking or spinning was from the point count as described. All this is adifferent state and different thing separately and combined.

The same Requirements as discussed above apply to the Hat Trick in allregards. The difference is the inserts are placed in a Hat and picked asdiscussed above. The Hat has no limit on the numbers of inserts exceptwhat the participants have chosen. The blank insert provided with thegame can be used for pick again. This adds excitement, intrigue,anticipation to the already C.C.O. Point count determination applies.There is a 100% chance of a role being picked the question of which roleis a pick away. Whatever the role both participants agreed to it.

The ALTERNATE USE—Can be used on the Spinning Wheel or with the HatTrick, The Numbered inserts are re-defined for the numbers or renumberedinserts and recorded on a piece of paper along with the point count fortheir new meaning as agreed by the participants. The other REQUIREMENTSof the game have been met to get to the apparatus.

The game of ALTERNATIVE USE allows the participants the possibility toaddress Events. In the Events the jewelry attempted allows participantsto address the Event as previously described in multiple and differentuses of the jewelry figures in the hope that the Alternative Use byusing the Spinning Wheel and Hat Trick will resolve what ever thesituation calls for in a peaceful and self-satisfying experience forboth participants with a less stressful experience. The REQUIREMENTShave been met which is always true by the time you get to the apparatus.

In the prior example there was rewards for no yelling and beingreasonable. A point should be rewarded for this, as it certainly ispoint worthy. This is one more game to address interaction andrelationships for improvement and benefit to the participants. This canbe used first to resolve Events and if they have escalated Or thepartner's just want to play this is available. It is one moreopportunity to do so. If one cares a resolution can be found. It startswith the jewelry, as does all playing of the game(s). The figures forcommunication are the A and D/A that tells the participants we need totalk. The figures also tell the participants by definition of what toanticipate and the D of the D/A has additional role requirements. Theother figures do not have communication in their primary role which alsocommunicates a different set of circumstance to the use of AlternativeUse.

The process provides for choice of another game that may assist. TheWheel and Hat and the redefined inserts allows a different way tocommunicate with the communication directed to the meaning for the newinserts use and play by the participant's choice. The new meaning of there defined inserts is recorded on paper with the numbers and the pointcount.

The Events as previously discussed they choose to resolve in a randomchance with both participants having the same odds as both made theagreed on choice. One can't place blame as random chance chooses and theparticipants can get accomplished some Event they think is necessary.One or both participants will get their choice depending on the eventbut either way an issue solved is a win-win regardless of what occurs.

There is also the Point Count so the arguments of your not listening oryou don't understand is gone from the discussion as participants respondto each other to resolve or determine and by the game(s) and the gameparticipants must agree to any action for it to occur. In the rules andin the playing of all games. You are encouraged and required to evaluateand listen so one would believe one would listen to respond andespecially when they could be asked to by the Point Count or no points.It would be a foolish participant who had an opportunity to resolve anissue and let this pass especially while playing.

A participant should know how all this is going by the other personsresponse and if they ask for a point would indicate the strength oftheir point of view and yours. A point being or not being awarded hassignificance to resolution and knowledge gained. One needs to listen andattempt to evaluate and understand. If not there truly is a problem thatlies with the problem, individual(s) or the partnership? If one does notaddress this sooner or later it will get out of hand.

This is a game and more than a game and if can't address what ever it iswhile playing that is a problem in and of itself and there is theinducements and others as discussed to assist in resolution. One shouldremember that they should know something about their partner from pastexperiences and this knowledge should help to allow a time and place toplay the game. Timing is always important.

The re defined numbered inserts are place on the Spinning Wheel openingsand the blank insert and blank wheel spot as described can also be used.The arrow on the wheel is spun to determine the role-played. This is alla different state and different thing. Physically the spinning wheelchanges, recorded re-numbered inserts meaning are changed, the pointcount, the role and possibly others. The play is the same concerning theSpinning Wheel as discussed above.

The HAT TRICK at may also be used with the same steps and methods as theSpinning Wheel and Requirements. The Hat Trick as described above is thesame as with the Alternate Use except the redefined inserts are usesnumber and new meaning recorded with the point count. Point countapplied as previously described.

The game and the games require consideration as an entirety to play andfor the game. It is a RPG and the game is to determine role. The waythis is done is of value with the conclusion a role.

It is an objective of the present invention to provide an approach toovercoming obstacles in general, address desires both partners may sharesexual and non-sexual that have otherwise been non-approached ordiscussed. The present invention allows interaction in various ways andmethods to make interactions easier. The game allows two or more peoplewho may have remained unknown to one another to interact in an area ofcommon interest. The game allows participants a starting point toenhance the communication in a less stressful way as communication hasalready started with the Game Piece Jewelry and enhance other areas intheir relationship.

Another advantage of the game is to provide a new and different art formand ways to communicate that is clear and precise, The New Language isthat of figures and numbers with word description and words requirelittle technical skill. The invention Novel and Non-Obvious asdescribed.

The steps and methods provide multiple advantages that have value toboth participants in their interaction and lives to make improvement forthemselves or at least to be more understanding of their partners.

The steps is read and understand the rules, wear the jewelry and consentto play, the process, determine game and apparatus to determine role,use apparatus as described to obtain a role, play role.

The game can be played both in and out of the house in the real worldand by the multiple GAME TYPES PROVIDE the ability of ease of use andadaptable an efficient for the social setting that have limitations orincontinences that the game has made less so it can function with littleinterference and notice when played in the real world. The game hasspecifically addressed this use for the coins and sign language use.

The IRPG has the ability to be play SPONTANEOUSLY as long as the rulesare followed. There is no other IRPG that allows this to occur. Otheritems do not allow what the game piece jewelry and game apparatus offersfor use and efficiency and the unexpected chance to play. The coins areeasily kept in a pocket or purse and can be readily available if you arewearing the Game Piece Jewelry and agree to play. Unlike other RPG inthe real world that are for adults there are few and mostly fantasygames and the ones that there are require pre-planning and a set upstructure for the participants in a specific location.

Computers and avatars are total fantasy and the character created has noreal consequences to there play or playing good or bad. They resolveonly individual needs, wants and desires. The reaction physical otherthan a keyboard is all you get. None of that applies to the game as itencompasses a personal experience to the participant emotional,physical, mental, and social interactive and possibly others for theparticipants.

In the IRPG if you get kissed or hugged you feel it as the body reactsto stimuli as well as the other actions, reactions and benefits of theIRPG.

Some of these have been discussed in the prior section. the game jewelryand Apparatus can be used in and out of the house and any location inthe real world for persona interaction face to face. They are easilyidentified and have specific use for the game. While they may have otheruses they are clearly described and established in the rules.

They are easy to use, clearly understandable efficient in any socialsetting with out creating undue attention. Jewelry is worn by most andis easily put on and taken off and take little space in a pocket orpurse. They adapt well to any social gathering and on a Rainey day youdon't even need to remove then so you can play in the rain. They allowlittle interference, disturbance, and interruption to what is going onaround where ever one is at.

The game Pieces have use function meaning and are used repeatedly,defined, redefined and serve multiple purpose for multiple games. thegame is continuous and by putting on the jewelry and carrying theapparatus one can play spontaneously even when they had no plan to playthe game. the game has rules so if wear the jewelry know the otherunderstands the game it is a condition to play. No other item allowsthis type of occurrence as other items have other associations, which isuntrue of the game pieces. There is consistency of Pieces and play thatis specific to the Pieces as that was what they were created for. Thereare so many changes with the games and play no other item could meetthese needs or be as clearly understood or defined.

The jewelry allows one to visually understand the role with noconfusion. If cloths were used if one was wearing a piece of cloths athome and some thing came up one would have no idea if that was what onewas wearing or it was a communication. If it involves a domestic issuethis would create problems and the Game is to resolve not createproblems. The jewelry is quite different as each figure tells yousomething very clearly.

The game has been designed to allow for occurrence and has pre-planedsolutions by the way the game(s) are played. the process and coinsresolve issues as described. No other item has the ability to do allthese thing. They also let play continue. No other items allow for noset up can go and play anywhere with out making preparations.

Other items have preconceived associations and with this comemisunderstandings. They would be ill defined be no protections or safeguards as previously discussed under warning, substitutions and others.If clothes were used one would need 5 outfits to cover the roles. Thiswould require color schemes, seasonal variations, style variations,hours of shopping and would cause those who liked the cloth who knewnothing about the game multiple disturbances and issues. What if aparticipant did not like the color the role was assigned to and wouldnot wear the color. This would limit what the Game is about choices andrelationships and interaction. There is no better way than what the gamehas used for all the playing and roles. It is also easy enough to findthe Game Pieces in one of several locations.

The apparatus allows for multiple games on multiple levels, as does thejewelry. It changes use so it is efficient and does not require extrapieces. For other items to replace this would take multiple items andpages of confusing rules to allow this to occur if you could. It alsoallows use in locations and some were specifically designed for crowdsand efficient of use.

It is the plan for the Game to be used for Adult Therapy and the jewelryand apparatus fit this need. Other items would be suspect and lack classand dignity and ambience the Game requires to play and to achieve whatthe Game is trying to do.

The game is not a mental process more of the problem than the solution.To believe this is a total misunderstanding of the game. This is whatthe game is trying not to be, There is enough of that already which iscaused more problems as prior avenues have had limited success. The gameis Play Therapy. A game of choice, chance and opportunity. You holdpick, flip coins, pick numbered inserts you define and redefineapparatus all to obtain a role that you get by playing.

Cards would not work at all. You have to carry them and who does that?Who plans for it? The coins one has anyways in the normal order ofthings. The jewelry one wears so no incontinence if not one can carryand put on any time. This is all untrue card. How does one fold a cardfor a pick and then if a game with a flip arrives you would need anotherdeck of cards. How would you even identify cards and suits? If you couldthe confusion, discord and other would create disturbances andarguments. Can't use cards in a public place with out disturbance andneed a lot space to flip them and have no class and the participantwould draw unwanted attention.

The Communication by the Numbers already exists and the use as discussedis irreplaceable. They are clear and easily understood and can be usedanywhere. Not take a lot to use them as described in the game(s).

The following descriptions and rules may require you to refer to thegame for interpretation. It is Neither Stated or implied what activitiesthe Participants should or should not agree on as associated with theGame Pieces and Items. The Rules explain this. The activities are a gameand the Communication by The Numbers a conversation. The game of thepresent invention makes suggestions for interaction and what ispossible. The Choices are up to the Participants and they must agree.

Game 1—SINGLE COIN FLIP of the Devil and Angel Coin—Easy Play. ANGELside of the coin is always heads. In the Single Coin Flip this is oralsex either partner or together as agreed prior to the Single flip. TheDEVIL side of the coin is always tails. In the Single Coin Flip theDevil meaning changes from other delineations to conventional Love Asdescribed for the Angel in the description of Symbols.

Game 2—LICK or LICKED—Devil/Angel and Angel Coin. Easy Play With theDevil/Angel coin being flipped if the D/A comes up the game isover-licked. If the Angel comes up it is oral sex—as chosen by priorAgreement, lick. The exception to flip is the pick where the game beginswith the use of the D/A coin. The agreement of which partner or both tobe licked needs to be determined prior to the flip of the coin. If youcan't agree those playing can play Coin Elimination—the D/A coin isflipped until only an Angel remains heads up. The participant with theAngel side up choices who is Licked.

HOLD-UP-STICK-UP—Devil and Angel Coin. Complex Play Once theparticipants decide to play Hold-up-Stick-up the Devil and Angel coin isflipper. If both individuals match the Devil side the game is on. If notthe game is over. If the Devil sides match the next flip is for positionof the participants.

The devil/angel coin as described below is used to pick positions. Itmust be agreed prior to playing that you are playing hold-up-stick-upand which opening will be approached prior to the stick-up.

The back approaching participant can be chosen by agreement or by use ofthe devil/angel coin. Coin elimination, each participant flips thedevil/angel coin. The coin flip continues until one of the two (or moreparticipants) has the /angel side up. The participant with the angelside up chooses which position they want. If a device is used it must bedecided prior to the Position coin flip. Either participant can be theback approaching participant provided the rest of the criteria are meet.All the Rules of the game apply.

If Hold-Up—Stick-Up is played the chosen participant by the above,approaches the other participant from the backside. The participantdoing the approaching chooses the position of the front individual. Thefront person can be placed in any position to allow access. The positionmust be decided prior to playing the Game and the Participants agree toplay this game. The back approaching participant places one hand on theother participants chest (Hold-Up) and then inserts a sexual instrumentor another type apparatus either anatomical (Fingers, tongue or organ)or a device as agreed upon prior to playing into an opening as agreed orpossibly multiple openings as discussed above.

SINGLE AND DOUBLE PICK—Easy Play The game of choice and chance (TwoChoices) rule (s). The Single or Double Pick needs to be determinedprior to any Picks. If the Devil coin is used the activity needs to bedetermined prior to playing any of the games, the rules tell you if itis not discussed, and agreed to, then it is not a choice. Refer to thegame Rules for Options there is None The Double Pick can be changed tothe Double Coin Flip as a choice by agreement. Same Rules and play,different game. You can also mix the one pick with one flip.

SINGLE PICK. Easy Play A participant asks another if they accept theDevil/Angel coin. If the answer is yes the person being asked is givenall of the coins. The Devil and Angel and the Devil/Angel and Angel coinare then positioned one coin in each hand. Either side facing-up. Thehands are closed to cover the coins and arms are extended towards theother participant. This participant asks the other participant to pick ahand.

If the game of the present invention coin figure is picked by the otherparticipant not holding the coins the decision for activity has byagreement been previously chosen the Devil (Naughty) or Angel (Nice)activity occurs. The person holding the coins have determines thechoices by the coin figure facing up and Chance. If the Devil/Angel coinis picked the Game is over. Either you can play again or make anothertry at another time.

DOUBLE PICK. Easy Play D-A coin the participant who had the coins nowgives the coins back to the other participant. If the Angel was pickedin the Single Pick the Double Pick is for varied position. The Angel isconventional and the Devil is a deviation from -conventional position ascommunicated, negotiated and agreed to by the participants. If the Devilwas picked in the Single Pick the Double Pick is for Angel Nice/Naughtyor the Devil for Naughty. Activity. The choices have been determined bythe game Rules.

The person with the coins now puts the game of the present inventioncoin figures in their enclosed hands and extends their arms and theother person picks a hand. This Choice is what position the followingactivity will be in One can pick and chose the coins they Prefer. TheDevil/Angel side of the coin is not used for the Double Pick. Thedecision to play has already been made the question of How to play iswhat is to be decided.

The Double Pick game can be changed for the position choice if agreedprior to the Single Pick. This is referred to as PICK and FLIP. TheDevil and Angle coin can be flipped. The coin used will be the Devil andAngel coin for all Double coin activities in the Pick or Flip.

TABLE FOR TWO—(Complex Level of Play). The A and B represent differentPhases of the game Options for play. Place the Coin with Devil/AngelSINGLE COIN on the Table and ask Are You a Participant and Do you DYWTP?If the person whom you asked flips over the Devil/Angel coin and placesit on the table this maybe considered a yes but only for the Angelactivities. If the individual gives you the Devil/Angel coin they do notwant to play. If the person being asked asks for all the coins they area participant and the game and choices are open.

If both coins are presented to the person being asked and the (15a 4)Devil/Angel coin is placed in the Angel heads up and the other coin isplaced in the Devil up position the option for either activity is openfor discussion. If both coins show the Angel side up this tells you whatwill probably occur. A discussion of additional game playing forposition may occur as discussed with all coins but the Devil and /Angelcoin.

If the person being asked leaves the Devil/Angel coin on the table faceup and gives it back to you, you have started a conversation and maywant to continue with out any expectations. The individual may not beinterested in playing the game but that does not mean they are notinterested in talking to you. The choice after that is partly yours ofwhat to do next.

Once the coin or coins is accepted all the other coins are presented tothe person being asked. This Person then places the selected coin orcoins on the table. If only the Devil coin is placed on the Table theanswer is yes with the Devil. The activity is presented and the Devilcoin must be presented as confirmation, along with a verbal agreement onactivity(s).

PICK and CHOSE. If only one coin is used the one not being used ishidden from view. This person then covers the coin with the presenter inanother location (along with their friends) You can discuss taking yourchances by Picking the covered coin or negotiate for Flip of the Coin.No matter what happens there is no loser, there are winners and bigwinners.

If both coins are used the Devil and Angel coin or Devil/Angel and Angelcoin either side all coins. All coins used are placed on the table andcovered with two separate napkins with the presenter in another location(along with their friends). The person who did not cover the coins picksa napkin that will yield a coin figure upon removed at this time. Theactivity has been discussed and agreed for the game of the presentinvention prior to the napkin removal for all figures.

RISK and DARE. Easy Play Depending on the choices of the coin or coinsfor Gamesmanship all choices with the coins is available. It is all partof the Game. Flip of the coin-single—Either Coin can be used. The Flipof the Coin Single is different from the Single Flip.

Any of the coins can be used for the Flip of the Coin. If you flip orpick the Devil/Angel coin and the Devil/Angel comes up the game is over.Even though no physical activity has occurred, social activity has andpossibly you have been able to make an introduction and converse andpossibly reconnect at another time. If the Angel side comes up at anytime the choice has been made by the Rules. The only other choice ifagreed is position Double Flip.

In the Flip of the Coin Single if the Devil side comes up the Devilactivity should have already been picked and agreed prior to the Flip ofthe Coin. If this is not the case the Game is over. If one uses theDouble Flip as previously agreed by the participants you can again flipthe coin.

Additional games to be Played—The participants can combine the Flip ofthe Coin Single with the Coin Pick if agreed to by those playing theGame. The Rules of the game tell you that if this is not agreed to priorto the game choice it is not a choice.

FLIP OF THE COIN DOUBLE FLIP. Easy Play If the Angel or Devil side ofthe coin has came up in the Flip of the Coin Single. As described aboveand it has been agreed prior to the Flip of the Coin the coin Devil andAngel can again be used for the Double Flip. An action has already beenagreed to. The question of how this is to occur may remain. TheDevil/Angel coin is not in play.

In the Double Flip of the Coin the game of the present invention coin isagain flipped. For possible position. The second flip or Double Flipmust be agreed to prior to the initial coin flip. If the Angel figureappears on first flip the Double Flip will be position nice or /naughty.If the Devil was the first flip and reappeared the position is Naughty.In the Flip of the Coin Double if the Devil comes up twice this isreferred to as a double back flip.

MANIPULATION AND MANIPULATIONS Number 1-4-1 this is a plastic Insertchoice and falls under the Wheel or Hat Trick that the game requirementshave already been meet. This game would be available to all jewelryfigures as easy Play but Moderate play should also comply as theadditional sexual activities but are part of the negotiation for usingthis specific three-digit number.

Manipulation is a Massage Game that is designated by the Numbered Insert1-4-1. The insert with number 1-4-1 is placed on the Wheel or in theHat. The recommended time is one hour but can be changed by agreement ofthe participants. The accessory equipment necessary is Body Lotion orBody Oil and any other device as agreed by the participants. The gamehas the ability to be interactive for both partners by agreement. Thefirst choice is who gets the massage First.

The person with the highest point counts as previously described spinsthe wheel. And gets the last word. The person spinning the Wheel orpicking the 1-4-1 from the hat is generally the first to receive themassage but upon agreement may defer to the other half. The personreceiving the massage gets to choose the clothing the massager is towear but it must be agreed to. The person performing the massage is notallowed to remove their clothing nor is the person receiving the massageallowed to remove the massagers clothing. A clever choice of clothingallows accessibility to the massager's body parts if so desired. Thatchoice is not the massagers. The person receiving the Massage is allowedto ask for anything they want. This request can't be refused. Thelimitations to the request are any activity that involves pain or legalissues. If the massager refuses the game is ended and the massager givesup their right to receive their massage. The person receiving themassage to receive an action must state, “Would you please do (activityor action). If the person receiving the massage is unhappy with what themassager is doing to get that action to stop the person receiving themassage must state, “Would you please stop doing that. The massager cando, as they would like with the exceptions as stated and must ask andget permission.

THREE STRIKE RULE. The massager is not allowed to repeat the stoppedaction with out permission of the person being massaged. If the requestis denied a second time to again ask or perform that action the game isover unless the person receiving the massage consents to this action.

The person receiving the massage is allowed to do what ever they wouldlike to themselves and to the massager with in the above statedlimitations. The person giving the massage must agree for this to occur.If the person receiving the massage is asked to stop an action to themassager they must comply or the three-strike rule applies.

After the massage is completed the other participant can then get theirmassage or has three days to complete the game. If either person can'tcomply the time is automatically extended by three days. The three-dayrule can only occur twice. The person asking for their massage must bereasonable on the time and place of the massage. If not I would suggestyou find a new participant for the number 1-4-1. The games in the gameare to bring people closer in all regards.

The difference between the Easy no external devices and Moderate play isthe use of devices

MIX and MATCH—Is a Coin Game involving Multiple Participants and has aComplex Level of Play. Pick and Flip (High Level of Play). There must beat least one opposite sex individual in the match unless previouslyagreed to prior to playing Mix and Match. If no opposite sex is matchedin the original (10) Pick and Flip (see below How To Play fordescription) the remaining non-matched opposite sex will play CoinElimination to obtain the additional sex individual. If there are morethan four Participants and all that agree it if the Angel side of theDevil/Angel coin is matched all these Angel matches may participate. Ifnot so agreed, the Coin Elimination applies.

If the Devil activity is chosen and there will be two or more of thesame sex individual's. for these individuals to obtain the additionalopposite sex individual. Coin Elimination (#6) is played. IF there aremore than four participants and all agree all may interact in allactivities. This requires consent between these individuals of the samesex to interact prior to playing. The agreement between the same sexactivity and different sex individuals can't exclude the otherparticipant(s). All participants must participant and play an activepart of the activity once they agree to play and do not opt out.

Regardless of the number of Participants that have consented to play Mixand Match-Pick and Flip the Rules of the game Apply. The Devil and Angelcoins are placed in a hat (35) Limit (36) No-limit to use all the Coinsfor the pick part of pick and flip (see below for details). If agreedprior to Mix and Match and there are two or more couples playing you canplay (37) “Love the one your with” (referred to as L-TOY-W (Neil Young)To play L-TOY-W if different couples match in the pick with the otherparticipants not matching those participants that matched are paired bythe first couple being paired. Regardless of who is coupled they arecoupled. This causes the other couple to be paired. The game is a gameof choice (agree to play Mix and Match), chance (that you will matchsome place and be a participant) and opportunity (that some thing youwant will occur) by playing Mix and Match. If there are three or morematches of the same coin figure with four participants the rest of theMix and Match game can then be played and completed.

The hat is raised above the participant's head and each participantpicks a coin. The matched coins are the participants. If there areseparate matched for the (limited) Devil and Angel Coin and no limit Allthe Coins, Any match of any coins are participants by those playing.Those matches regardless of the number are matched either in pairs ormultiples. This may cause two separate games of Mix and Match by two ormore participants.

The Devil and Angel coins are then flipped by all participants—(28) pick(who the participants are) and flip (what will occur). If there are twoseparate groups each of the flips are separate and pertain to thatspecific group. If any of the coins are matched in the coin flipregardless of the type of figure or numbers of matches. Theseparticipants are the participants in an activity as determined by thefigure. The activity of the majority matched figures the game of thepresent invention is the activity. After the pick As Always the choiceof activity should have been predetermined. If you are playing Mix andMatch position is not an issue.

PICK of PICK and FLIP—option and standard play-limit—If only two of thecoins are matched (Devil and Angel) in the Pick these two are coupled.If more than two are matched the number increases by the matches.No-limit If multiple and different two coins are matched these areseparate couples. If the other participants are more than two and didnot match they can again play Mix and Match. If there are only twoparticipants left the remaining two Individuals if agreed can be coupledand play the game of the present invention to determine activity.

NO-LIMIT-NON PARTICIPANT PICK. If all coins were used in the pick andthe Devil/Angel coins comes up with all the other coins matching withmore than two people playing the Devil/Angel participant is anon-participant observer of those who did match. If there is a D/A matchsee below.

With all the coins being used and the Devil/Angel coins are matched inthe original coin pick those playing can be coupled and play flip withthe Devil and Angel coins. This is an (38) exception rule multipleparticipants. If the D/A coin is agreed for use and is again used forany other reason and reappears the Game is over or that person(s)Eliminated. The jewelry continues to function. If there are stillmultiple participants unmatched the participants can again play eitherLimit or No Limit as first agreed above. The above instructions canagain be followed and repeated. The matching individuals from each priorgame should have already left the room and do not participate. Whenthere are only two participants left who have not matched they can choseto play the game of the present invention.

If four or more individuals are playing and they match and the other(s)didn't match regardless of what this person Picks or Flips, with allactive participants consent (made in private conversation) the nonmatching participant may be an observer. If any of the activeparticipants don't want an observer the non-matched participant is notpermitted to observe. If this occurs the participants promise that noneof the participants will state who did not consent to an observer. It isa matter of Trust, integrity and quality of an individual to keep theirword.

In Mix and Match No-Limit the non-match Devil/Angel is an observer bythe Rules of This Game.

An observer can't participate or make comment. If they do they mustleave the activity area. None of those engaged in activity canacknowledge the observers presence. If they do the observer must leavethe room.

Physical and Mental Transformations as a Result of the Method of thePresent Invention, and Utility

The method of the present invention allows participants to enhance theircurrent relationship new or old. This is a given by the process and allpublications. This been practiced and found to be accurate. The ongoingproblems involved with relationships are often problematic andtroublesome for the large majority of individuals. Prior avenues andsolutions have meet with limited success and remain problematic. In arelationship with stumbling blocks and inhibitions the game maybe a wayto open ones experiences and decrease the hang-ups that interfered withthe interactions. This is a part of play therapy, therapy as known as aresult of interaction and all components of the process as described inthe publications. In a relationship it doers not get any better thanCommunication, negotiation and agreement.

When a participant agrees to play and makes a choice that yields aresult, they should make good on that agreement. If they agree to playthe have an obligation to do so. Contract law, reciprocal agreement. Ifthey can't do so, the game allows them an out. The game has multiplechoices for activities, one can chose an activity, and as the comfortlevel increases, the choices can be altered. As a relationship improvesso should the choices. The game provides this as part of Play Therapy.With Play Therapy get immediate benefits, and long term as described.Game is a medical device that incorporates present use of apparatus andgames and expands the use as improved. Game accepts current use asdescribed for the present uses and by addition of process and other usesapparatus and playing and all sources as to use, with out excludingothers the game provides.

Applicant clearly and explicitly states the practical utility of thegame method of the present invention as “the game maybe a way to openones experiences and decrease the hang-ups that interfered with theinteractions.” May be away is basis of play therapy and therapy aspresently in use by specialists. This is a process for personal andpartner growth as described in publication, and known. Thus, meeting thefirst utility requirement under 35 USC 101.

Additional, “the primary advantage of the present invention toprovide 1) fun, 2) enjoyment, 3) excitement, 4) interaction, 5) fantasyfulfillment or at least the opportunity for fantasy, 6) conversation, 7)negotiation, 8) loss of inhabitation, 9) chance, 10) luck, 11) thrills,12) rewards, 13) expression, 14) improved relationships, 15)scalability, 16) relaxation, and the 17) ability to do so in a new anddifferent way.” Games and Play Therapy provide this as a Given, andknown to the players. Communication and negotiation have a long historyof resolution, on a good day get agreement #6-7 and #14 doesn't get anybetter than this. This part of the game has been tested and found to beaccurate

Games, play included in play therapy and have publications cover this,where benefits came from. Told me games useful these include the aboveas a part. Game RPG get fantasy by definition and description, any one,any time, same different person, others. Process enhances this as CNA#5, have chance element #10, have discussed thrills incorporates #3, 10,13, Game Interactive RPG get this by definition #4, New different is thesteps and methods and game description #17, Relaxation as described asdecreases, stress and anxiety part of play as a given, rewards asdescribed in process as points and pennies, #12.

Also, “another advantage of the present invention is that it provides anew and different art form and ways to communicate that is clear andprecise. Told all designed and created, numbers word meaning usedplastic inserts, use games with numbers, jewelry as described and agreedto. The jewelry is a figure that represent a participant's involvementin the game. The plastic inserts with numbers with word meaning do thesame, do so differently.

The present invention is a new way to engage in therapy by using a roleplaying game. The “Game Board” is anywhere two or more people arewearing the Game Jewelry. The Game Apparatus begins the Game indifferent ways for different apparatus, as described Alternative startand game questions. A discussion of how this occurs is in Applicant'sspecification above. The Game pieces specifically let another person orparticipant know you are aware of the Game (rules) and by youracceptance you agree to play to any level you accept, by step/methods asdescribed. All this requires interaction and discussion in an effort tocreate choice, chance, and opportunity.

The present invention is a multi-choice game that requires negotiationand agreement. The game allows one or more game pieces to be usedindividually or with other by choice of which game you are playing thatmay lead to other games and choices, see games and application fordetails. Some games are more complex than others but all meet the basicrequirements of play therapy, interaction, choices, compensation/rewardsas tangible objects, benefits, others, and communication, as well asagreements as part of the game, and protections. There are games withingames, as discussed as strategy, D/A figured jewelry, Alternative Use asrelates to relationships, Events and resolution.

The game can't be played without communication regardless of the gameeven the numbers to interact require communication and acknowledgementas well as have multiple uses (spinning Wheel and Hat trick).

Game Pieces jewelry were specifically designed for that purpose or towear and require initiation to play the Game by the wearer at theiragreement hence you must interact.

The present invention, as previously stated, is not a machine Game. Thegame is played any time two or more people wear game jewelry in samelocation, as the game is not a structured Board Game Board. This wouldcomply with numerous other role playing games patented in the prior art,of which one example was previously discussed.

The game apparatus leads to interaction on multiple levels if played outonce the game is initiated. The game provides choice, chance, andopportunity (referred to as CCO) in multiple and different ways. Each ofthese requires the circumstance as to how they apply to playing. Thisrequires one to read and under stand the rules.

The game is unique and the circumstance the same. Can't create the samewith out the game as described. CCO is unique to the game circumstancesas part there of. If take this out of context it is not the same. TheD/A figure is two roles at the same time. This is communicated toanother. It strategy of their game, unique to this particular jewelryfigure. You can't do this other wise. Game copy righted so also can't dothis in this regard either. Can't recreate the circumstance in the sameway. Knew all this as well as benefits you get from the game. Can't getthe protections as related specifically to the game, and can't use otheritems and maintain the protections. This and others goes to Mental,Manual and other items.

The game asks the questions, knew willingness of players as told you byjewelry insight, and by this communication you choose if this is aconsideration by you to play this role in this way. Jewelry provided theopportunity to play, your choice who to ask or accept. It's the answerthat is important. The answer produces an interaction and a resulteither a positive move or another question. To play requires twoquestions. The game play of the present invention is the same.

The present invention claims multiple pieces to Game, the instructions(and claimed method steps) to choose position coins and/or jewelry. Onepart of the game with associated choices to the others includes GameCoins and a spinning wheel with Plastic Numbered Inserts associatedwhich are all interactive. The wheel requires the inserts, insertsrequire the process, and agreement, this requires the jewelry thatdirects process, limits it, and all this requires agreementAdditionally, a participant can put them together and combine them intothe game play as built by the dependent claims.

The jewelry is an indicator the rest is interaction and play. Part ofthe utility is the jewelry design and use as well as an acknowledgmentof the game play method/rules used to play. That makes the jewelry anactive part of the game. For example, the letters in Scrabble have nomeaning until a participant makes it so. The difference here is game isplayed in an environment, which is the game board, similar to otherrole-playing games. The games of the present invention are collectiveand the pieces and apparatus are not separate from each other. Jewelryleads to action both mentally and physically. This includes theagreement to play. Still get this even don't play as communicated yourdesire, and awaited a response, and, interacted. If agree all thisintensifies, in Level III play.

The games use multiple game pieces as apparatus and a process/method toachieve a role playing game. These elements function in conjunction withone another. All apparatus/jewelry perform more than one function. Thedescription of the jewelry includes the process as part of its functionand therefore is not a separate entity. It is not any ways as knew,acted with purpose, agreed and gained benefit of the agreement. Knewagreed need to follow game methodology, and as claimed must be used incombination with the specific method/process steps.

The process, as tied to the jewelry and games is multi-functional,multi-purpose, and has many physically active parts as described in therules and games for use in determining the role to play and the endstage of the game. Unless change role in the process this is the roleyou play and continue to do so, until Final Role is determined by theapparatus, by chance. Game continuous as long as you are wearing thejewelry. Game played anywhere two or more people are wearing thejewelry.

As clearly stated in Applicant's specification, the invention hasutility and thus it can be enabled by the detailed description.Accordingly, a review on the merits of the claims and allowance ofclaims is respectfully requested.

The Game encompasses an agreement to play; it is an oral agreement athing that incorporates the rules, and protections as part of theagreement. Rules are not just rules they are an agreement betweenparticipants (to follow) and a change of metal and physical state, thisall occurs when participants agreed to play. Jewelry, as described,performs several tasks, also limits activity and games play in differentways different games.

The jewelry as described by A/A has Utility as allows decreased stressas communicated to others, not to interact with you. In the gameAlternative Use this is significant.

The game interaction all tangible as involves, sight, hearing,communication as sound, stimuli and touch. All these been studied,measured and in publication and occur as described. All tangible andtransformations. Play Therapy as discussed in publications alsotangible, studies and transformation, know game useful, as in use, gameincorporated the present uses and improved them. The game enhancesskills in listening, socialization, and negotiation by interaction anduse in playing.

Body physical, mental, changes, negotiation have agreements and finalout come agreement of apparatus, game(s) and role(s), Point countrecorded, Consult with pennies, Physical act of process, documentedresults of process includes Play Therapy as separate and combined haveEMOTIONAL changes include, brain changes as measured, mind, body,chemistry, musclo-skeletal, neurological, mental and mental chemistry,neurological, social problem solving, emotional options, others (seepublications and application. Game begins as either verbal or non verbalnon player to player by agreement a thing as well as written, non verbalto verbal, body language non verbal communication unavoidable asuniversally accepted and well documented.

All stimuli are imprinted on your brain in the memory areas. This alongwith hearing, sight, touch cause the brain and body to function andcause Brain chemical activity, brain wave changes, chemical changes,neuro transmission activity in and out, affects the body andneurological body reactions even if move, addition of speech, eyemovements, all this affect the body. In additions is interactioninternally and externally to process that changes the body and processby negotiation will affect the body and brain. Universally accepted inscience and medicine.

The communication as described jewelry and unknowns affect body asrelaxation, also get as a given with playing for games as universallyaccepted and discussed in this response is reduced stress. There alsoA/A communication is I want peace, you can't get more relaxed than that.

All occurs in the process is imprinted in the Brain memory. This ismultiple body and mind interactions as result of the process. There isalso knowledge gained and the learning curve of negotiation. Anotherchange in the brain and body as well as multiple advantages includingbetter interactions between partner, in relationship and with othersinteract. This is in the application. It's with learning to listenbetter that also applies to this as stated above in application. Inprocess this allows the next playing of the game to address priorplaying if that is your intention. In Play, Play Therapy, Therapy thishas advantages, as also explained. This comes from research and studieson play Therapy and Therapy.

Practical Use

Play Therapy, role, benefits, relaxation, see publication andapplications or following more. Terms CONCRETE there will always be PlayTherapy and benefits, ALWAYS GET WHAT AGREED TO, BEING, PAGE 30 in moreone regard, PREDICTABLE AND OTHERS AS REQUESTED FOR EXPLANATION alwayshave process, Play Therapy and benefits, always make determinationrole(s) apparatus, game(s) for final role, role determined by agreed toand chance, “may not get role wanted get role agreed to” Knowledge,pg_communication be about any thing as long as reach agreement asnecessary play for determination of role Have BEING and Improvedlistening skills, rewards tangible as points count recorded, pennies andConsult part process, playing get choice, chance opportunity to makeyour personal choices for process each effects.

Game provides, these are Concrete, Predetermined, Repeatable UsefulTangible, Socialization, Fantasy and Fantasy fulfillment both players,others, Play Therapy, ALL BENEFITS in application and publications, maybe away, relationship improvement, personal growth and improvement,Resolutions to disagreement by agreement, stress reduction, Rewardstangible all ways include being as well as in the game as discussed inpoint count and others as preciously described.

Point count and consult as part of the process are included in allgames. The application clearly teaches the advantages, REWARDS, BENEFITSINCLUDE LISTENING, SOCIALIZING, IN GAME OUT SIDE GAME, PENNIES ANDPOINTS AS USE HIGH POINTS GETS, RECEIVE ASK INPUT INCENTIVES AND REWARDSPENNIES USE NEGOTIATION AND CONSULT, ALL GAMES REQUIRE PROCESS,

Games, and play by definition are relaxing, this is a change of state,once begin play this would be a TRANSFORMATION and universally accepted.Also studies, as discussed interaction especially negotiation (word isconfrontational,—difference of opinion by science and medicine produceschanges in in being and by definition is to resolve. By the termresolution of any thing by science and medicine a relaxation of stressregardless of what was agreed to, and others. By science and medicinethis is an excited state, and relaxation as universally acceptedTRANSFORMATION

Transformation and Tangible Play Therapy

The human body and brain will function, eyes function, ears function,will react verbally and non-verbal by body language. Publication,studies, research and will confirm this, as well as Communication,negotiation and Agreement, and others. The fact you chose, and canaddress, and discuss what ever want will cause BEING mind, and bodychanges in chemistry, neurological, musclo-skeletal, others ANDphysical, mental, emotional, social problem solving, skills includenegotiation, and others as well as nonverbal body language associatedplay playing steps and methods, process, jewelry and apparatus. Have theability to resolve and get an agreement leaves no argument on benefitsof the game, well as being. In this game as final agreement for role(s),apparatus, and games there is no down side, regardless of what get. Thisaffect your being for the better, includes stress reduction, mentalhealth benefits as discussed and described in application and many thatwere not as discussed by specialist and not included, medicine healthbenefits as discussed in application and others by specialist and notincluded and science includes BOTH. BECAUSE PLAY THERAPY IS IN ALLASPECTS OF THE GAME, GAME(S) AND PLAYING I GET ALL USPTO CRITERIA WITHTHEM ALSO.

In publications and discussed is Brain measurements of energy, calledBrain Waves. Know these change as a result of play, therapy, and PlayTherapy, See publications. Know games and playing cause this. In thestudies include body, mind, emotional, chemistry, others as describedabove, include stress, stimuli. Know all above decrease negative brainpotential (word use for measurement), done EEG, and neuro-imaging asdescribed. Know in Brain neurotransmitter pass the message to the otherareas of the brain and body. See publications

Tangible Results of Performing, Using, or Executing the Method of thePresent Invention

As a result of participating in the method claimed by the presentinvention, body chemistry changes in of the participant's endocrinesystem, brain, body organs and musculoskeletal system. There aremultiple advantages listed as to body chemistry changes. Stress,anxiety, and body physiology changes are well documented and publishedin studies medicine and National Institute for play and play therapy.The present method is a means of adult play therapy. The presentinvention enhances communication and makes communication less stressfulas it is started by the jewelry and the specific and limited meaning asset forth in the claimed method. The role playing game allowsparticipants enhance communication in a less stressful way. The figuresare defined and the participants know what they are led to playing. Thepresent invention provides play, playing; and play therapy as recognizedby health care providers both out and in U.S.A (relates body physiologyand chemistry changes as well published other medical studies andjournals). The present invention is a method of play therapy asdescribed by National Institute for Play that encompasses Play Therapy.For personal and the Specialists. The present invention includesphysical contact among participants both non-sexually and sexualitydepending role played and associated jewelry figure and uses specificinteractions including physical mental, social, problem solvingemotional options game and game(s).

The advantages of the present invention are useful, tangible, andconcrete. The present invention provides fun, excitement, enjoyment, andnew ways to communicate. Specific interactions include physical mental,social, problem solving emotional. Participants experience interaction,socialization skills and negotiations, learn skills to resolve issues.This all occurs while playing the game, to obtain a role by the steps ofthe method claimed in the present invention. It is a Given that chanceand anticipation produce excitement and mental and physical changesregardless where they occur. These well published and a part of playtherapy, Always true. Game specifically described circumstances.

The application has defined and created figures that have meaning asfigures do and is a thing, definition in writing in the rules is agreedto and known, and as such is tangible, non abstract, used for specificpurpose it was created for, and is one of as kind. There is no mistakingit and identifying who can become participants specific for the game. Itis only identifiable with the game and has no other uses except as inthe patent application for the game method/process. The jewelry does notexist prior to the game created specifically for it. The jewelryfunctions listed communicates and directs play and has its own functionsas a separate game (event and others affect play and role this is a roleplaying game.

The Rules, embodied by the method steps, which is the method claimed,are written, tangible, and very specific and limited. The claims do notbroadly cover any general concept. The general concept would be a roleplaying game. Here, the claims are directed to a very limited andspecific role playing game that can only be performed using specificapparatus (the jewelry) and performance steps. Any patent granted on thepending claims would be limited to the specific embodiment of this roleplaying game that can only be performed using the exact machinery aslisted as limitations in the claims. Furthermore, without the apparatussuch as jewelry in the independent claim, spinning wheel and coin independent claims, the invention would be non-functional.

Body mental and physical reactions, points, pennies, agreement(s); pointcount. Pennies, touch, body language, communication in vocal, hearingsight touch, others as discussed in this section and others as well, allof the above

Thus, it is appreciated that the optimum dimensional relationships forthe parts of the invention, to include variation in size, materials,shape, form, function, and manner of operation, assembly and use, aredeemed readily apparent and obvious to one of ordinary skill in the art,and described in the above description are intended to be encompassed bythe present invention.

Furthermore, other areas of art may benefit from this method andadjustments to the design and concepts of the game and game play areanticipated. The game is play therapy and has implications for use inthe health care industry Thus, the scope of the invention should bedetermined by the appended claims and their legal equivalents, ratherthan by the examples given.

1. A method for providing play therapy utilizing an interactive roleplaying game, comprising the steps of: wearing one or more pieces ofjewelry figures by two or more participants; transforming an adult intoa participant though the wearing of a piece of game jewelry;communicating consideration of role(s) to be played by a participant asthe jewelry figure pertains to the role(s) to be played; figures areindividually or combined, denoting a devil or an angel or combination ofboth, which act as game pieces, transforming an adult into aparticipant; requiring a participants consent to play; confirming if thejewelry being worn is as a fashion or they are agreeing to play thegame; gaining access to the game(s) and apparatus by participantsagreeing to play; proceeding to a next step/method of communication,negotiation and agreement or the process choosing, in the process, allaspects of the games, within the limits of the rules and jewelryfigures; excluding certain jewelry figure(s) by definition from certaingame(s) and roles as pertains to the apparatus; sorting the role(s) outfor those that are not excluded and during the process this is aparticipants choice and can change role(s) as they desire with in theestablished limits of the rules; assigning role(s) to the game apparatusfor game determination as to which both participants will play role(s)as the role(s) are shared; determining, by the apparatus, the final roleby random chance; and using the apparatus of the process for furtherdiscussion.
 2. The method of claim 1 further comprising the steps of:keeping a point count; recording a point count during the negotiationpart of the process; awarding points by participants' agreement based onthe usefulness and credence of their point of view; paying a consultingfee from one participant to another and a point is awarded for theconsult; and rewarding and providing compensation in the game(s) to thehighest point count received.
 3. The method of claim 1 furthercomprising the steps of: determining what figures on the jewelry pertainto role(s) available for playing and which are on an increasing level aspertains to the figures; starting with the defined figure(s) role of theAngel or A, the Devil or Angel or D/A the Devil, or D the Dual Devils orD/D wherein, wearing two angels together transforms an adult into aParticipant who does not wish to play; the A,D and D/A figures are alsoused on the coins with a different use, meaning and function totransform participants; starting the communication of the game with theGAME jewelry as pertains to the role the figure it is representing;determining which figures will be excluded and which are defined for thegame; excluding the A/A figure from all interaction regardless ofwhatever other jewelry piece is worn in combination; and requiring allother jewelry figures to be defined.
 4. The methods of claim 1, whereinthe jewelry worn is an earring, pin, dog tags, or a necklace; thejewelry is worn in one or more positions and one or more combinations;and the number(s) and position of jewelry confers a specific use andmeaning to other participants.
 5. The method of claim 1, wherein thegame can begin by another method further comprising the steps of: askingan adult wearing game figures if they are a participant; accepting aDevil/Angel coin; returning the coin in the Devil/Angel or D/A positionfor not playing or the Angel position for playing a specific game, orasking for all the coins which is they will play one of multiple coingame(s); with the acceptance of the Angel coin, an Angel side of thecoin is always heads; turning coin to angel side; an Angel side is oralsex either partner or together as agreed in the process; accepting theDevil-Angel coin wherein the angel side is oral sex either partner ortogether as agreed in the process; a Devil side of the coin is alwaystails; changing the meaning of the Devil side from other delineations toconventional love Making as defined by publication in the broadestdefinition available; and flipping coin to determine role.
 6. The methodof claim 1, wherein the game Apparatus for coins consists of two Coinsone with D-A other D/A-A used with several games as either role(s)assigned to the D-A sides of the coin; the D-A figures on the coins usedin playing are signed role(s) in the method by the participants fordetermination of a single role to be played; the coins are an either/orrole determination; the Angel on the D/A coin has the samedetermination; the use is presenting a coin to another participant;Picking or flipping or a combination for role(s) to determine a role ordecisions as necessary to play the game; the coin figure is useddifferently than the jewelry figure as a role is established andassigned to be determined; the figures are described differently in therules for their different use; and once the role(s) are assigned to theD-A coin its use is mechanical as pick, flip or combination.
 7. Themethods of claim 1 wherein, communication by the numbers/signs hasunchangeable specific meaning as a new language where numbers have wordmeaning as created for and defined by the game; placing on numberedplastic inserts for communicating and defining roles; and communicationby the numbers is used for signs where participants communicate thenumbers to allow role playing by gesture and the other participantacknowledges by visual, verbal, sign, or other recognition is requiredby the rules and the participant gesturing re-acknowledges as to acceptthe role they first gestured as the repeating number rule; and theaccepted number and role is then played out.
 8. The methods of claim 1further comprising games with numbers wherein, a spinning wheelapparatus is used to randomly select numbers; communication by thenumbers as necessary for use were redefined for use on the plasticinserts as described with the games for new definition; communication bythe numbers are also placed on plastic inserts or inserts via stickybacked tabs on the spinning wheel for use with the game with numbers;the plastic inserts are used for specific games; and numbers 17, 18, and22 the meaning on the inserts are changed by necessity to use and playthe games as described with the games.
 9. The method of claim 1 wherein,numbered plastic inserts are used to play the spinning wheel games, HatTrick and Alternative Use or Games with Numbers; the plastic inserts areused with the games associated with the inserts including the SpinningWheel and Alternative Use; there are eight spaces on a spinning wheel;the open spaces on the Wheel are for insertion of Numbered insertschoices agreed to by the participants; each participant picks an equalnumber of agreed on activities in the process and places a numberedinserts with the number(s) up so they show on the Spinning Wheel; thereare also blanks inserts included with the number(s) inserts and if ablank comes up on the wheel spin it is try again; if a space on thespinning wheel does not have an insert it means game over; an arrow onthe spinning wheel is then spun; the point count as described determineswho spins; a choice of game role is indicated by where the arrow landson the Numbered Inserted into the spinning wheel; and a role is playedby the transformed participants.
 10. The method of claim 9 wherein, HatTrick and Alternative Use where the inserts have role(s) or are assignedrole(s) in the process for the Alternative Use to be determined by beingpicked from a hat for role determination; recording new roles asnecessary with the point count as determined by the process; eachparticipant picks an equal number of inserts as agreed on by theprocess; the hat is only limited by the numbers of inserts by theparticipants' choice and the process; the point counts as describedpicks the numbers; coin elimination where the D/A-A coin is flippeduntil only the Angel remains and that participant makes determinations;and the numbered insert picked determines the role to be played by thetransformed participants.
 11. The method of claim 10 wherein, inAlternate Use the insert numbers are reassigned for use concerning anydomestic issue or problem occurrence such as what to do forentertainment and others to resolve issues as called Events and recordedon the same paper the point count is for determination by the gameapparatus chosen; and events are addressed with the jewelry figures. 12.The method of claim 1 wherein the Devil/Angel or D/A coin undergoes afigure use and change of use to The D/A figure in its use is for startstopping all other games and making decisions necessary for game play tocontinue Coin Elimination, used to match participants as specified in agame as described by the game Mix and Match as necessary as best mode toallow play and this is an exception rule; providing Coin Eliminationwhere it is flipped until only the Angel remains and that participant;determining the result for necessity to play and in point count; therole from the jewelry does not apply as the D and A roles are nowseparated and assigned to the D and A sides of the coin as the prior useis now determined by the process as separate entities; a participant iseither a Devil or Angel as defined by the figure roles; the Roledetermination for the figures and jewelry are separately defined; thisseparation of roles for the figures is for the coins, as the other gamesare played differently; and the D/A coin use becomes mechanical.
 13. Themethod of claim 1 wherein, the D-A coin roles may be assigned anotherrole other than the figure as necessary when there are either two Angelor two devil role; the transformed participant agrees to do this anddetermine which role as decided by the process goes to which side of thecoin; once the roles are assigned by the process the coins undergomechanical function as to pick or flip depending on the game(s) playedto yield a role by position of the assigned figure.
 14. The method ofclaim 1 wherein, determining the role(s) assigned to the coin figures inthe process; giving the Accepting the coin so that the acceptingparticipant has two coins; positioning one coin in each hand figure faceup of the accepting participant; choosing, by the accepting participant,which figure is face up; closing of hands by a participant to cover thecoins; extending the arms of the accepting participant towards the otherparticipant for selection; selecting a coin from one of the twoparticipant's hands; determining the role; and performing an agreed uponact by the transformed participants if the coin is a devil or angel orending the game if it's the D/A figure.
 15. The method of claim 6wherein further comprising the steps of: agreeing to an act prior tobeing performed; as determined in the process; agreeing on coin eitherD-A or the D/A-A; assigning the role(s) one to each figure; flipping thecoin to determine role to be played, or using the D/A-A coin as agreedand assigning the role to the A side as the D/A side is predetermined bythe game; flipping the Devil/Angel coin; if a D/A comes up the game isover; if an Angel comes up, the role as chosen and agreed is played bythe transformed participants; and playing for position.
 16. The methodof claim 14 further comprising the steps of: agreeing to play anothergame after the first selection as a double game either by the same flipor pick or mix and matching of either/or by choice in the process todetermine a position if the role is sexual or otherwise determined bythe participants as per role; providing a second choice available forposition; determining if sexual the positions are either conventional asrepresented by the Angel and described in publication or Devil asdetermined by participants' agreement in the process; using the coin forflip and all coins for pick with only the D and A figures in play;picking or flipping the coins as an agreed on choice in the process bythe participants; if the Game is PICK both coins are used but only theD-A figures can be face up the Devil and/or Angel positioning a coin ineach hand; the participant with the coins determines which figures areused; closing the participant's hands to cover the coins and extendingarms of the accepting participant towards another participant forselection; selecting a coin from one of the other participants hands;and performing an agreed upon act by the transformed participants asdetermined by a first coin selected if the coin determination was adevil or angel and the position as agreed.
 17. The method of claim 16further comprising the steps of: agreeing to play another game after thefirst selection as a double game either by the same flip or pick or mixand matching of either/or by choice in the process; determining aposition if the role is sexual or otherwise determined by theparticipants and the role; providing a second choice available forposition; if sexual the positions are either conventional as representedby the Angel and described in publication or Devil as determined byparticipants agreement in the process, The coin used is the D-A forflip; the participants can flip the coin as an agreed on choice in theprocess; determining the role prior and the flip of the coin the figurefacing up after the flip determines the agreed on position for the prioragreed upon role; and performing an agreed upon act by the transformedparticipants as determined by a first coin selected if the coin was adevil or angel and the position as agreed and determined and therole-played.
 18. The method of claim 15 wherein further comprising thesteps of: agreeing to an act being performed; by the use of the coinD-A, participants select any agreed on activity by a figuredetermination and also play for position; matching the coin Devil coinallows playing of this game as by the process and agreement for thisgame as part of the game requirements and rules; flipping or making asecond pick for position of the participants, predetermining participantpositions; choosing participants position(s) by the flipping of the D/Acoin as in coin elimination using of the Devil/Angel coin wherein eachparticipant flips the Devil/Angel coin until one of the participants hasthe Angel side up and then picks their position of choice; and playingout the roles by the transformed participants.